Quantcast
Channel: MMO Extravaganza — Penny Arcade
Viewing all 281 articles
Browse latest View live

[WoW Classic] More full servers than Live.

$
0
0
wow-classic.jpg

After several years of waiting, Blizzard brought back Vanilla World of Warcraft in the form of WoW Classic. Much to their surprise, WoW classic launched to more demand than the original launch of the game.

WoW classic is running the 1.12 patch with upgraded graphics, some quality of life improvements, and a few other tweaks from the original WoW such as upgraded spell usage for the server.

charselect.png

WoW Classic is Live as of the 27th of August.

PA Guild info:
Alliance PVE - Pagle (Sixteen Daggers)
Alliance PVP - Fairbanks (Schizzo of Exuberance)
Horde PVP - Fairbanks (The Ded Boyz)
Alliance PVP - Fairbanks (Startlingly Retro)

Welcome to [ArcheAge], Level 55 here we come!

$
0
0
Craft, Claim, & Conquer

ArcheAge is the ultimate free-to-play fantasy-sandbox MMORPG. Build massive castles and lay claim to lands whose riches fuel a deep, player-driven economy. Band together to protect your fortune in epic siege battles and naval combat – or live the life of an outlaw, prying glory and coin from foes left in your wake.

Or fight the click spam bots! (We have been told this is rectified with a 5 second timer, I guess it works, I still can't win any land grabs.)

Available: Now! For Free! Or you can pay, if you want the myriad benefits becoming a "Patron" provides. Such as:
  • BONUS EXPERIENCE
    Get a 10% bonus to all Experience gained through questing, combat, and labor usage.
  • PATRON QUEUE
    Receive priority queuing when entering the game.
  • FASTER LABOR
    Double your Labor Point regeneration to 10/5 min!
  • AUCTION HOUSE LISTING
    Get full access to listing and selling items on the Auction House.
  • MAX LABOR BONUS
    Increase your maximum Labor Points to 5,000.
  • OFFLINE LABOR
    Earn Labor Points (5/5 min) even while you’re offline.
  • BONUS CREDITS
    Receive 10% bonus credits with the purchase of any Credit Pack.
  • LAND OWNERSHIP
    Claim and own a piece of Erenor by placing farms and houses!
  • LOYALTY TOKENS
    Get 5 Loyalty Tokens when you log in each day. Redeem them for special items at the in-game Loyalty Store!

You can learn a lot from the official FAQ!

You can give Trion/XLGames all your money (you won't be alone, I promise)!

There are plenty of streamers. The most popular, I think, is Kooncoon. He is on the Korean servers, which have been out for some years already. He is profane and hilarious, I especially enjoy when he goes open world PVP.

Speaking of servers, the majority of the penny-arcade forumers are in a guild on Ollo. We have a pretty good core group of players that are consistently on throughout the day. So join us! We even have a channel on ye old TeamSpeak.

Shamelessly stolen from @Jubal77‌ 's old OP (come back, by the way, you fool!):

Bullet points:
  • The entire world is shared. The entire population builds, gathers, lives in one large world.
  • Not limited on class creation. Over 100 combinations of classes. Swap classes at any time on your first character.
  • Almost no restriction on player building. If you want to be a plate wearing, two-hand axe wielding, caster you can.
  • Old-school style world travel. Teleporting is expensive.
  • Player driven world PVP. You can attack anyone, even your own faction, rob and steal to your hearts content. With little restriction.
  • Player driven economy. Grow materials in your own personal space, craft and sell.
  • All XP is shared. If you craft or gather the XP goes to your base level.
  • Quests are everywhere!

Some resources:

http://arche-base.com/ for your spec building needs.

http://archeage.gamepedia.com/ArcheAge_Wiki a wiki!

VERY helpful guides for resources and where to go to get those important early resources (Farms, Donkey):

First Farm and Donkey:
http://archeagefurniture.com/small-scarecrow-and-donkey-quest-walkthrough-west/

Larger Farm:
http://archeagefurniture.com/large-scarecrow-quest-walkthrough-west/

Additional links!:

http://www.archbroker.com/ For your buying and selling needs of land and buildings, so you don't have to deal with Faction chat! I actually successfully purchased some land using this site, so it works 100% of the time for me. :+1:

http://www.archeagestatus.com/ Are the servers up? Why are they down? Lots of useless and useful information here.

http://www.reddit.com/r/archeage/ *sigh* occasionally there is good info here, beware the trolls.

Our guild, in game, is Merchwater, Inc. and we are awesome. My main is Xixi. I can invite, but you'll probably have to give me all your gold, just introduce yourself here and/or on our guild website that we don't use nearly enough and/or on Teamspeak.

Merchwater, Inc. has officially merged with the guild Elysium. Join us! You can apply to the guild here. Although our charter guild is no longer, we still have plenty of active members and with the merger with the larger friendly guild, we have a much better opportunity to partake in the end-game activities. Did I say Join Us yet?
Rilke wrote: »
The Merchwater banner flies high!

luz3x48owg3l.jpg
b1mpquievuga.jpg



Ahoy! All ye mateys are be apart of me merry band!


+++++++++++++++++++++++++++++++++++++++++

Update to "Secrets of Ayanad" is live Tuesday, March 9, 2015. Get your Level 55 info!

Also, here's a guide to making your beloved Obsidian weapons.

[New World] Do you really want to live forever?

$
0
0
May 2020, pre-orders available now.
riczlqw.jpg

image


First off, the blurb.

Legend has led generations of explorers to the supernatural frontier known as Aeternum. Rich in a powerful substance known as Azoth, which many believe to be the source of eternal life, Aeternum has beckoned both the pure of heart and the wicked to its shores.

These intrepid individuals are harried at every turn by a malevolent force, humanoid creatures warped and twisted by a malignant element known as the Corruption. The Corruption, as its name suggests, corrupts life it comes into contact with to varying degrees, based on exposure and the constitution of the host. Some are left as bestial husks, while others are elevated to power unimaginable.

When not facing down the Corrupted, explorers are beset upon by rival companies of humans who are just as eager to conquer and exploit Aeternum. Life in New World is a harsh contest of survival, and only the brave and cunning can hope to fight back the spreading darkness.


Or in short:

New World is a new game being developed by Amazon Game Studios. They bill it as a survival action MMO that takes place in, by all accounts, an absurdly large game world. This world was hand crafted and features a wide variety of biomes. From your standard woods, plains, mountains to more exotic stuff like mind-tripy neon murder forests. To the best of my knowledge they've not stated how big the world is, but the Devs claim it can rather comfortably hold a thousand players (with no zones or loading screens).


Wait, isn't this that game that had some rather uncomfortable tones of Colonialism?

Yes, you are correct. Thankfully the Devs took the criticism to heart as it certainly wasn't their intent. Now the game world has no indigenous people. Everyone who is in Aeternum came there to obtain the power hidden within. So you don't need to feel any guilt over killing any of the NPCs. They also redesigned the armor and outfits from being 17th century colonial facsimiles to more 17th century fantasy. Think Bloodborne. Crazy armor, fantasy outfits, tricornes etc.


So what do you do in the game?

Excellent question! One that I will have to break down in to parts.


Crafting!

Everything in the game is made by players. Weapons, armor, outfits, tool, food, etc etc etc.

There are multiple crafting trees that players can specialize in. Everything from Blacksmithing to Wood Working to more esoteric arts. As with everything else in the game, the more you do the more your skill improves allowing you to unlock new things. Crafting is of vital importance.

Azoth is the magic stuff found in Aeternum and can be used to imbue power to weapons and armor. However, this stuff is unpredictable and the player cannot control what happens. In effect it will make something statistically better, but come with some sort of weird penalty. ie: "This Azoth empowered gun now does 3x the damage, but it also drains the users HP every time they fire it" or "this shield will never break, but the user will be temporarily blinded each time they successfully block." Just as hypothetical examples.

Of course you can't have crafting without gathering and New World ain't no slouch here. Every tree and rock is a resource. All the plants and animals too. Along with rarer. . . darker things.

Combat!

The land is a very dangerous place. Eldritch horrors, The Corrupted, infected animals, cultists and other explorers are all not very interested in having a polite discourse. The combat is action based and was inspired by Dark Souls. It isn't as hardcore as Dark Souls though. The Devs want it to be accessible, but still feel like your personal skill matters. From those who have gotten to try out the game it sounds like they succeeded on this front. Dodging, blocking, parrying are all in and everything you do consumes Stamina. However the Stamina system is fairly forgiving as the Devs want to minimize down time. So when you run out of Stamina if you're able to duck out of a fight it'll take but a moment to regain your Stamina. If not, then you're in for a bad time.

PvP is a thing too, but it is opt-in. If you don't want to take part you don't have to. Players are on a somewhat even playing field when it comes to PvP. Fancy equipment helps, but skill is often the deciding factor. Getting a solid hit in with a big (but slow) weapon can wipe out half a player's HP. Duels between two rather skilled players can actually take a bit of time as each tries to create an opening. Once they do though things end pretty quick. Even if you die it sounds like you merely respawn somewhere and don't lose anything.

There are a number of different Weapon Types that you can choose to specialize in and many of these Weapon Types have multiple trees to spec in to. One example given was the humble Hatchet. You could specialize in becoming a blender on two legs or go down the ranged tree and learn new and interesting ways to chuck hatchets at people. The Devs want a player's choice in weapons/armor to be one of personal preference. Very much like Dark Souls each weapon type has its own animations and fighting styles. Magic is also an option.


Companies and Territory Control!

Guilds in New World are called Companies. Companies can claim territory and build a settlement. Settlements can't be built just anywhere, there are specific locations in which a settlement can be built. A Company that does start building a settlement needs to decide how they want to specialize the town. Either Trade, Crafting or War. Each specialization comes with its own perks and special buildings. What these are I can't say at the moment, but it is supposed to be an important decision. The Company will set the tax rate for the territory and crafting fees as well.

Companies have a player cap of 50. This seems surprisingly low considering and that's the point. Town PvP sieges are fixed at 50v50. The Devs don't want blobs forming and steamrolling people.

If you don't like joining guilds or perhaps you're not in a Company that controls territory don't fret! People can build their own homes in territory that is controlled by a Company they are not a part of. The Company in charge can't destroy your home or anything like that. In fact the Company needs lots of non-Company players living in their territory. These people pay the taxes and crafting fees. They provide the mountain of resources the Company needs. They help tame the surrounding wilderness and can chase off ne'er-do-wells. All told it is expected that the amount of non-Company people in a territory would likely be 2 or 3 times the number of players that are actually in the Company. So treat these people well or they may unite and form their own Company to challenge your rule in a People's Revolt!

The territories themselves do not have access to all the resources a town would need. So Companies will have to import from other towns. However a Company can control as much territory as they want, assuming they can defend it all.


Town Sieges!

As I mentioned Town sieges are a thing. A Company looking to take control of a territory can buy (at no small expense) a Declaration of War and issue it to a Company that controls a settlement. The Defenders will have 24 hours to get their things in order before the siege begins. The sieges themselves are 50v50. Attackers need to breach the walls and destroy a rune-stone-thing. Defenders just need to run out the clock or kill enough of the enemy that they run out of respawns.

But what if you can't get all fifty of your Company members online for the fight? Well, this is were not being a dick comes in handy. You can supplement your forces with volunteers from the non-Company players living in your territory. As long as they feel like your Company is a better fit to be in charge you shouldn't have problems getting the soldiers you need.

However, if your taxes and crafting fees are rather high then the non-Company players may support the Attackers. Either by supplementing their forces or simply by providing material support.

What if you hate PvP, but still want to take part in a siege? Well the game has you covered! There is an army of the Corrupted (undead basically) that will occasionally siege a player town. Just like with the PvP siege, players will have advance notice. These towns will get attacked by a horde of undead "in the hundreds" so there will be plenty of work for all players!


PvE Stuff!

Originally the Devs weren't planning on having quests or a story or anything like that. Just random mobs. They have changed their minds on this. The game will have quests and a continuing story. Dungeons, caves full of danger and other mysteries are also waiting to be uncovered.


Random Stuff!

The game is classless. Players have access to a lot of different skill trees to flesh out their character. From crafting to fighting to more specialized things like Treasure Hunting and Bounty Hunting.

No P2W, but there will be a cosmetics shop.

The game is B2P.

Exploration in general is a pretty big part of the game.


May take on it.

I won't lie, I'm kind of excited for this. I actually enjoy those multiplayer survival games. However in this case instead of being an Early Access game that doesn't really go anywhere your looking at a studio with a big ass budget and serious talent behind it. I mean you can just build your house in peace and not have to worry about it getting destroyed when you log off. Or you can take part in Winner Takes All PvP sieges if you've a hankering for it. Hell, if you still want to have those crazy cool moments you can even take part in PvE sieges!

I don't really ever get to say this often (or ever), but I actually have an inside source on this one. The Devs working on it are in a rather unusual, but nice, position of not having to push a game out to meet some quarterly demand. The game isn't going to make or break Amazon. Amazon is more concerned about them making the best damn impression that they can with their first game. So I guess the Devs have been given a far bit of leeway to make sure they get it right. To that end they've spent time looking at other survival games and PvP MMOs to find what people like, don't like and what people would love to see in an effort to fix, add or improve upon those things. Basically the ol' Blizzard Method.

Moved: [Torchlight 3] Formerly Torchlight Frontiers.

[WAR] Deader than the Tomb Kings.

$
0
0
Apparently the game is still kicking. Figure I'll clean the OP up a little, so:

Website!
Endless trial (up to level 10)
New player guide


Arthil wanted to mention how you can refer a friend for 10 days, earning goodies in the process. More info here

[Vendetta Online] The other MMORPG where you are a spaceship

$
0
0
rs6x8iz55coc.jpg
What is Vendetta Online?

So, this one has been going on for a while. Its founders trace its origins back to 1998, I've been a member of the community since June 2nd, 2003. It's a twitch-based, science fiction, massively multiplayer online role playing game where you are the spaceship. What makes this title stand out so much is the combat. It feels like practicing a martial art. When engaged with another pilot, you could be fencing as a metaphor. The duel ladder uses the same ranking system as chess tournaments.

What makes it different?

There are so many ways to get into this question, but the folks over at Space Game Junkie did a fabulous podcast interview with the lead dev John Bergman last year that covers most of the nuts and bolts:

https://www.spacegamejunkie.com/podcasts/sgj-podcast-152-vendetta-online/

If you don't have time to listen to that, suffice to say it gets a lot of things right. Death is cheap, but your actions do have meaningful economic impact. Player guilds form alliances, businesses thrive, drama ensues (have a look at the Role Playing message board). There is a dynamic market where commodities respond to player actions; say for example that I begin trading Corrosive Chemicals between stations in a given star system: after a while my actions will cause the prices of this good at certain stations to drop, compelling me to change my route. On top of this, there is a player economy built around manufacturing (Vendetta Online's version of crafting) where credits and goods are exchanged between players to serve various needs and wants.

You can be shot just about anytime, anywhere, but there are graded levels of protection.

mrd0db57iie4.jpg

Generally speaking, the player is given a lot of leeway and consequence in making choices. If I go poking a stick in a hornet's nest, I'll pretty much deserve what's coming. If I align myself with a given faction, I will more than likely be eliminating a different set of counter-aligned opportunities. This isn't a game where one can be all things to all people. That stated, finding a groove and interacting with the community over time can be very rewarding.

There are many different resources if you are really looking to dig into the game:

http://vo-wiki.com/wiki/Main_Page (A player-maintained wiki)
http://my.mmosite.com/2163727/blog/item/vengeance_connected_a_vendetta_online_players_retrospective_part_1.html (A retrospective I embarked on after playing for 12 years)
http://spenced.com/~spencep/vo/100/ (Random global chatter, because why not?)
https://discordapp.com/channels/466329329073389568/467033358938013706 (Recent global chatter via discord)
https://plus.google.com/communities/104708963029343012412 (Google community)
https://www.facebook.com/vendettaonline/ (Facebook)
https://twitter.com/vendettaonline?lang=en (Twitter)

Guild Software itself is a small company, so far at its largest including four people.

Is Vendetta Newtonian?

Yes, to a degree. Ships have mass, thrust, dimensions (hence moment of inertia), and carrying various equipment addons and cargo will affect mass. Mass considerations are huge when going into combat; as light fighters often don't pack a lot of thrust heavier weaponry will really degrade their performance although they are among the most maneuverable ships otherwise. Above certain speeds a frictional force kicks in, keeping things relatively within the sphere of playability. You can "turbo" much faster in straight-ish lines, but won't be able to maneuver.

What platforms does it run on?

It's not a stretch to say Vendetta was one of the first cross-platform MMORPGs; it made a splash when it was ported to Android back in 2011:

image

All users interact in the same galaxy. This means if I am playing on PC and you are playing on Android if we fly to the same location we will be able to see each other, shoot each other, make trades, etc. If I begin playing on an iPhone and later switch to a VR rig I will pick up right where I left off. I prefer to play on a flat screen desktop monitor (It supports Windows, Linux, and MacOS of course), but here are some of the other platforms it runs on:

Android:
https://play.google.com/store/apps/details?id=com.guildsoftware.vendetta&hl=en
Gear VR:
https://uploadvr.com/vendetta-online-gear-vr/
https://www.oculus.com/experiences/gear-vr/1159244034143439/
Daydream:
https://www.vrfocus.com/2017/03/go-on-a-space-adventure-with-vendetta-online-for-google-daydream/
https://play.google.com/store/apps/details?id=com.guildsoftware.vendettahd&hl=en
iPhone and iPad:
https://itunes.apple.com/us/app/vendetta-online/id563305375?mt=8

Word is it runs natively on Rift, but official launch hasn't happened yet. You can download it from the main website here:

https://www.vendetta-online.com/

What's on the horizon for the game?

VO is not yet out for Steam, but it will be eventually. It was Greenlighted during a time when the program existed, and there is a Steam group dedicated to the game. I don't really hunt for MMOs on Steam, but I'll be sure to play it there when it launches just to interact with Steam's community. Otherwise, there are several new capital ships planned in addition to the ones that can currently be built by players. The dynamic economy is shifting toward a supply-limited model, but the devs are collecting extensive data in order to help with balance. Denser environments are in the works, including hulks of wrecked capital ships and persistent debris. An exploration expansion has been hinted at for a while. There are a lot of irons in the fire.

Overall it is a really fun experience. Like tennis or golf, it's a good mental workout and worth improving for its own sake. Be sure to say hi to me if you see me online. I am in the market for Synthetic Silksteel, and on the lookout for pirates.

4sq5omdrmxaa.jpg

[WoW] Shadowlands Expansion

$
0
0
ezlezkopdyqj.jpg

World of Warcraft's next expansion Shadowlands is in development.

image

c689m3a2u04h.jpg

Featuring 4 different Covenants that you align yourself with to level up and gain unique powers, transmogs, mounts, and, unique quests. (Think class halls, but not just for your class).

17617-shadowlands-preview-bastion-and-the-kyrian-covenant.jpg

Shadowlands will feature a hub city a lot like Dalaran named Oribos, The Undying City. This city will feature a new currency that is obtained in Shadowlands, replacing gold.

shadowlands-icecrown-torghast-cinematic.jpg

The end dungeon is named Torghast. It is ever changing and inifinite, giving new difficulty through changing switching rules of engagement when fighting monsters. It can also be faced alone.

Shadowlands does not have a a release date yet, but it should be launched sometime Q4 2020.

[TERA] Now with 'Tera Rewards' to celebrate spending money. Page 29

$
0
0
http://tera.enmasse.com/ THE OFFICIAL SITE

*SERVER INFO*
Server: Tempest Reach
PVE Guild: We Are Nice Guys http://weareniceguys.guildlaunch.com
Raidcall: #4871615

What Is TERA?


TERA actually stands for The Exiled Realms of Arborea. An Action MMO from Bluehole Studios

image



This looks suspiciously KOREAN. Why should I give two flips about this?

It is. But don't fret. Remember what I said about Action MMO? A lot of people may not realize, but TERA is claimed to play like a combination of Monster Hunter and Phantasy Star Online. What this means is aside from numbers popping up letting you know how much you hit or got hit for, there's not much in the way of auto-targeting. You have a melee attack? You better be facing the right way. You have a direct damage spell? You better hope you can aim semi-well or you may find yourself shooting airballs and before you know it you have an empty mana bar with not much to show for it!

Okay, Okay. The gameplay seems neat but this still looks VERY Korean

Oh you meant GRIND. I wish I could say I could alleviate your troubles but the Localization crew over at En Masse have assured us that they're working hard to mask that aspect of the genre, adding quests and rewriting lore to suit more western palettes. Standard mmo tropes do apply here, however. Kill X of Y, Bring me X body parts, craft this junk I could walk across the street and get but I'm a lazy sod. you get the deal.

Hmmm....tell me more, salesman

What we know so far:
  • 7 races with their own racial skills
  • 8 classes that any of the 7 races can become
  • A political system in the works where top groups of players are voted into power and given dominion over a province. Receiving perks such as guild keeps, special mounts, vendors along with being able to set a tax over their region.

Tax? What the HELL man?! I don't wanna give my hard earned greed monies to some random dick!

Not to worry! A group of geese trying to bleed the player base dry? Vote them out! It's that simple!

So about these races/classes?


Races:
Aman.jpg
image
Dragonfolk, Burly mean and strong. Value freedom and strength above all other things. Dragon pimps representing The iron forged dome of Kaiator

Baraka.jpg
image
Huge genderless learned golem folk. They live in libraries since their home town was snuffed out. There's no female to their race. Which makes the fact that they have one really built up arm like Left 4 Dead 2 Chargers suspicious and also makes me question that "genderless" thing. Maybe they just mean "ronery"

Castanic.jpg
image
Blood Elf style done right mixed with Night Elf douchebaggery. The males are Iggy pop. And the females wear plate thongs. Their home city is The Darkdeep Underblack. In the middle of scenic New Jersey.


Highelves.jpg
image
Legolas and company. Only with slightly less "I'm better than you". Their home city is Fantasia. And no they can't talk to you because they really must be getting back to their fantastic magical oasis.

Elin.jpg
image
Magical Flower Children made by the goddess Elinu. They're also all apparently bitchy, tsundere misanthropes. yes we know. No, we're not having that conversation.


Popori.jpg
image
Elin Bioweapons gone horribly right The best damn race in the game.


Human.jpg
image
The frontiersmen and the ground pounders. All the males look like Lou Ferrigno. The chicks all look like.....I guess some really hot human chick, pick your poison. They live in a giant wheel. Your argument is invalid.

What Class Should I pick!?

Watch this first
image

Archer.jpg
Hunters only without the pets. I hope you like third-person shooters because that's basically what playing an Archer is.
image
http://tera.enmasse.com/game-guide/classes/archer


Berserker.jpg
"HULK SMASH!" These guys are your heavy hitters, slow and steady before they land that one hit that leaves them crying uncle.
image
http://tera.enmasse.com/game-guide/classes/berserker


Lancer.jpg
Your tank class. Stuns and aggro abilities. You also have to manually block things. If you like playing Balrog or Guile in SF4 you should feel right at home here.
image
http://tera.enmasse.com/game-guide/classes/lancer


Mystic.jpg
Support Healer that relies droppable orbs and auras to support their group. You will learn to love their blue balls.
image
http://tera.enmasse.com/game-guide/classes/mystic


Priest.jpg
Mostly aoe heals with damage absorption shields. It's like if a Holy priest and a Disc priest stopped fucking around and had a baby.
image
http://tera.enmasse.com/game-guide/classes/priest


Slayer.jpg
Dance of blades all day erryday, AOE melee specialist. Sort of a middle ground between the power of a berserker and the mobility of a warrior
image
http://tera.enmasse.com/game-guide/classes/slayer


Sorcerer.jpg
Every mage ever. Massive firepower but made out of wet tissue and popsicle sticks. Avoid danger accordingly
https://www.youtube.com/watch?v=S5eDf-HY8U
http://tera.enmasse.com/game-guide/classes/sorcerer


Warrior.jpg
A dual wielding cyclone. Their playstyle changes every 10 levels and are probably the most JOHN FUCKING MADDEN class in the game. They're marked the hardest for a reason
image
http://tera.enmasse.com/game-guide/classes/warrior


RESOURCES


.ini tweaks


FieldofView Bind:
Navigate to "TERA\Client\S1Game\Config"
open up the file "S1Input.ini"
underneath the line "bEnableMouseSmoothing=true"
Bindings=(Name="x",Command="fov 90")
(make sure there is no ; at the start of the line like there are with the lines underneath it)

Disable Mouse Smoothing:
Navigate to "TERA\Client\S1Game\Config"
open up the file "S1Input.ini"
Change "bEnableMouseSmoothing=true" to false

Disable In-Game Fake AA/Blur (FXAA):
Launch Tera. Go to Settings: Video: "Lighting Enhancement"
Change 2 to 1 Add Antialiasing with SMAA Injector:
Do above FXAA fix!
DISABLE NVIDIA/ATI AA! (it doesn't work anyways)
Download: http://mrhaandi.blogspot.de/p/injectsmaa.html
Extract contents of dx9 folder into:
\TERA\Client\Binaries\
Toggle with Pause/Break to see Jaggies Appear/Vanish like Magic! (default is ON)

S1Engine.ini Tweaks:
Change "DepthOfField=True" to False (Less Blur in distance and on trees)
Change "bSmoothFrameRate=True" to False (Disables stupid FPS cap)
Change "MaxAnisotropy=" to 16 (Better texture filtering)
Under [SystemSettings] add "bAllowLightShafts=True"
GAME OVERWRITES S1Engine.ini each patch so CHECK THESE Nvidia Character Texture Tweak:

Download/Open Nvidia Inspector
Click on Wrench (duh!)
Open Tera Profile
Scroll down to Dynamic Tiling
Set Flag to: PS_DYNAMIC_TILING_ON
Save Profile


The breakdown of what this does is:

No laggy mouse.
Wider view.
Sharper visuals.
No jaggies.
Smoother character textures.
No blurry things.
Uncapped FPS.



Crystal Builds
http://atra-astrum.eu/forum/viewtopic.php?p=13483#p13483

Glyph Calculator
http://glyphcalc.atra-astrum.eu/

Class Guides
(Thanks to Grouch for compiling these)

Lancer Eziel's Lancer guide
Warrior Nalfen's Warrior Guide

Advanced Warrior Tips
image

Slayer Xeismik's Slayer Guide Steparu's Mini Slayer Guide
Archer Sedina's Archer Guide
Sorcerer Delak's Sorcerer Guide
Mystic Karyudo's Mystic Guide
Priest Luciferia's Priest Guide

Enchanting

Info courtesy Maywind

Here's something: http://tera-europe.com/guides/enchantment-guide.html

It doesn't cover masterworking, however. Normal enigmatic gears can only be enchanted up to +9. However, for any enigmatic gear piece that doesn't say "Cannot be made into masterwork" on the bottom of its stats pop-up, you can masterwork it (enchant up to +12). You'll have to use a Master Enigmatic Scroll to seal the item and an Intricate Identification Scroll to unseal it to reveal the stats. The chance to masterwork an item is pretty low (3%), so you'll have to keep on sealing and identifying using Master Enigmatic Scroll and Intricate Identification Scroll until you proc the masterwork. You'll know you successfully masterworked when the item name changes from "Sword of Doom" to "Masterwork Sword of Doom". Once the item is masterworked, you can only use Master Enigmatic Scroll and Intricate Identification Scroll to reroll the stats. To enchant a masterwork +10 to +12, you'll need to use the pink Master Alkahest.

Since the enchanting patch, people generally use the following colored fodders for the specific enchantment levels:

+1 to +3: white fodder
+4 to +6: green fodder
+7 to +9: blue fodder
+10 to +12: gold fodder

However, you have to remember despite the enchanting improvements, RNG is still RNG. It's entirely possible to be super unlucky and fail a couple times in a row even if you use gold fodder and at the same time, I know a guildie who +12ed his weapon using a green fodder.



Closing this post with Amani getting their groove on
image


(OP Shamelessly stolen from @Beezel and the last thread)

There are many Fantasies; but this, like the last, was Final [FFXI]

$
0
0
Last update: 31Dec11
FINAL FANTASY XI: ONLINE
ITT we laugh, we cry, and we sit around with our party flag up.

WotG.jpg
Final Fantasy XI is Square's entry in the MMO market and if you've got a PS2/3, Xbox 360, or a half-decent PC then you too can play, because it's totally cross-platform with international servers


image

The June version update is here, marking the arrival of "Vision of Abyssea", the first in the Abyssea series of battle add-ons set to offer epic new challenges to adventurers who would take up arms under the sunless skies of this forbidding realm.

But that's not all! This update will feature the long-awaited lifting of the level cap, accompanied by a host of new weapon skills and job abilities. Adventurers can also venture into the newly unlocked Walk of Echoes and experience the climactic conclusions of the Wings of the Goddess nation quests. There's bound to be something for everyone!

Players are also encouraged to revisit the Vision of Abyssea site, where the latest information on the formidable set of arms known as "Empyrean Weapons" has been revealed.

Full details on the version update may be found here.

Access the official Vision of Abyssea site here.

Seasonal Event!

No seasonal event currently~!


Not sure if FFXI is for you? Then you should check out the 14-day free trial! It's free (as cleverly indicated in the previous sentence) and doesn't even require a credit card to play.

NA Trial
EU Trial
JP Trial

Solidyunav5CTgxTqXHX3.png
What makes this game different?
  • Job system - 20 available jobs, all of which can be played on a single character
  • Difficulty - nothing in this game is easy
  • Grouping - if you're going to get most anything done, you'll need to team up
  • Crafting - nearly everything monsters drop is in some sort of crafting recipe and the job system ensures even low-level gear is always in demand
  • Community - the playerbase is a pretty good bunch and is willing to help you out with most things
  • Atmosphere - the game looks and feels like Final Fantasy through and through
  • Cutscenes - yep, they're here too
Screenshots from Grinnin
Quadavs.jpg
Oct13-Kirin2.png
YoungGriffons.png
Zvahl2-1.jpg
img_20080225_235843.jpg

Screenshots from Bri
ffxi_20090612_235358.jpg
White_Mage_Ninja.jpg
ffxi_20081124_175618.jpg
ffxi_20081128_204502.jpg
ffxi_20081213_213724.jpg
ffxi_20081227_035901.jpg

Screenshots from Ormi
0Tm1x.png

Haiku Attachment
I wish I were a real girl.
Sad automaton.

http://www.gametrailers.com/player/25753.html
http://www.gametrailers.com/player/24494.html
Can I solo?
The simple answer is "Yes and no," but it is a bit more complicated than that.

As a brand new character, fresh out of the shrink-wrap, you will be soloing until you get a job to level 10 at the minimum; sometimes upwards of level 15. From that point on, it is in your best interests to find parties, or at least one or two other people to group with, for two reasons:

The monsters get a lot tougher. The power curve goes from a gentle wading pool to an olympic swimming pool to a raging river rapids.

All higher end reward content (the stuff that gets you the cool swag) needs parties in sets of three, (usually) six, and sometimes 18. How to behave in a party is a skill set that you need to cultivate: Without it you miss the whole game.

Once you have some job levels under your belt, and some other resources, you may pursue a job combination that allows you to solo at higher levels. Be advised though, that these jobs are often lonely things, and expensive to boot: Making aquantinces and sharing risks is and always has been the fastest way to advance in the game, in the long run.

How do you work this crazy thing?
Here is the lowdown on the controls:

First put the mouse away from you. Don't touch it while in game.

Picture031.jpg

interface.jpg

Red is main menu. It has lots of option on two pages. It is pretty much everything you can do, so in combat it isn't particularly useful. If you have something targeted, hitting the enter key will bring up a context menu on the lower left. Navigate menus by using the arrow keys with your thumb.

Green is movement. 8 key for forward, the others for left, right, back. The five key in the center will change camera from first person to third person. If the camera is in first person, 4 and 6 will turn you. If it is in 3rd person they will move your character left and right. While in 3rd person, and a menu is not up, the arrow keys will handle camera control. While in first person and a menu is not up the arrow keys will turn your characters head.

If you are running forward, 7 is auto run. If you find yourself stuck walking slowly, you accidentally hit the / key, and hitting it again will allow you to run again. The * key on the numpad will let you heal. This will restore lost HP and MP.

interface2.jpg

Tab and escape for targeting. F1 through F6 will target yourself and members of your party. This is handy for mages.

Alt +1 through 0 and Ctrl +1 through 0 will allow you to use macros you have previously set up. There are a few default macros when you create a character, but those are useful pretty much only to show you how macros are set up. Delete them all and make your own by going to macros on page 2 of the main menu in the upper right of your screen by hitting '-' on the numpad, then the left or right arrow key once and the down arrow key to get to macros.

You have 20 books of macros to play with. Each book has 10 pages, with 20 macros on each page and six lines on each macro.

Which server should I join?
Carbuncle seems to be the server of choice for PA people so maybe consider going there! Or somewhere else! Anarchy!

Here's a list of who's on or has been on what server, though I don't know how accurate it is!
(Server)

(PA forum name) - (FFXI character name)

Asura
Skullie - Skullie
SkannerJAT - Ramiah
SNES - Arkm
Bama - Dael
Grundlestiltskin - Treva
Kyanilis - Kyanilis
Varega - Varega
scygen - Scygen(?)
fightstrife - Paige
king awesome - Emol


Bahamut
Ultravisitor - Dose
Arcibi - Arcibi


Carbuncle
The Dude With Herpes - Kingshand
Just_Bri_Thanks - Bri
Xhero - Ormi
Pb - Ancalaehte
Smashism - Samash
Trevor Goodchild - Loras
ins0mniac - Dimen
Xanarios - Rikiru
Koopa_Paratroopa - Maus
Demitri Omni - Demitrion
RawrBear - Littlebear
RooX - Lumir
Dyvion - Dyvion
ProfMoriarty - Fefron
zanmatto - Misteyy
EdwinOfThay - Edwin
draw4wild - Kalbus


Diabolos
WillisIVIIX - Gynin


Kujata
Murphy - Murphie


Fenrir
Elimination - Vyles


Lakshmi
EricKei - Erickei (Hiatus)


Midgardsormr
Professor Snugglesworth - Jorginus
Stryker43 - Caldyen
ProfMoriarty - Ocilus


Pandemonium
seabass - Bassiwassi


Phoenix
Evil_Pig - Karli
GrinninBarrett - Ishmael


Quetzalcoatl
neville - Neville


Ragnarok
UltraMantisBlack - Ultramantis
RavynBlackheart - Vehnibi

Remora
Tcheldor - Tortalius
Freebytes - Freebytes
mystic_knight - Everitt
Xhaztol - Xhaztol
Aoi - Squidge

Shiva
The Laughing Man - Stompy

PM for additions or changes


Newbie FAQ
that I'm totally copy/pasting from the old thread because I'm too lazy to write a new one
You've installed the game. You plugged in your keyboard. Now what?
I. New Player Guides
II. Resource Links
III. Consoles
IV. PC and third party addons

If you have installed the game on PC and are playing it for the first time, make sure you run the config utility out of your start menu before playing the game. The game will be an ugly mess if you don't. If it is not in your start menu it can be found by going to your ffxi installation and then going to "...\SquareEnix\FINAL FANTASY XI\ToolsUS\FINAL FANTASY XI Config.exe"

I. New Player Guides
SE's New Player Guide
These video's are hosted on the main FFXI site.
They contain easy to understand instructions for all platforms.
Watch all videos, click each section on the left column.

LBR's Gigantious Beginners Guide to Vana'diel
So this is a FFXI podcast, I'll admit the hosts are kind of annoying.
This super long podcast though has a lot of useful information to a new player.
Skim through it sometime while soloing out those first levels.

Forum Post New Player Guide
Kind of opinionated but lots of good macro tips and more.


II. Resource Links
These sites will help. Go here first if you have a question, a lot of basic (and advanced) info is out there for the taking, just look for it. Of course, ask away in this thread if you can't find an answer from these links.
Links by Grinnin!

FFXI Auction House Database
An online AH that lets you check prices and trends from any AH on any server from your browser.

FFXI Wikia
FFXI's Wiki. Just about everything you could possibly look up is in this Wiki.




BG FFXI Wiki
Another FFXI Wiki just in case the other one doesn't have what you're looking for.

Vana'diel Atlas
A site with all the maps and related information in the game. Useful if you're ever lost, or wondering what kind of treasure you can find in a zone.

Vana'diel Bestiary
Excellent source for finding out what monsters exist where; also a handy tool for deciding where to take your party to XP.

FFXI Firefox Plugin
Nifty Firefox plugin. Show FFXI times, searches, skillchains, and more.


III. Consoles
Playstation 2
Must have a fatty PS2
Need a HDD
Must have Network Adapter
USB keyboard
Playstation 3
BC confirmed for consoles that allow it
Xbox 360
Must have HDD
POL and FFXI take up about 7.5 gigs
USB keyboard
Messenger Kit mini keyboard doesn't function correctly. "/" doesnt work.
Free Silver membership required (no need for gold)

IV. PC and third party addons
Controller Issues
Most PC users prefer to plugin a USB controller and play mostly with that, although many players go without it. See which you are most comfortable with.

If you do use a controller, there are a few problems you may run into.
The Microsoft Xbox 360/Windows controller will have some issues. The MS drivers won't let the triggers work, which you need badly for macroes, trust me.

Xbox 360 Fan Drivers
These fan made drivers let you use the 360 controller correctly with the game.
They also allow you to use budget third party controllers too. Such as, mad catz, pelican, and so on.
MUST BE THE WIRED CONTROLLER, the wireless adapter WILL NOT work with this fan driver, thus making the wireless controller useless for FFXI.
VISTA USERS: Pay close attention to the direction on your install, it is a bit trickier.


Windower - Shhhhhhh
The first rule of windower is you do not speak about windower (in game, ever, I am serious). SE sees all third party software as potential hacks and if they can prove you use it, they will ban you.
Windower is essentially some plugins that provide a multitude of options outside of the default game. You can view other party members TP, distance from enemy, cooldown counters, and way more.
It can also increase the graphics for the game by tweaking the registry (which you can do by yourself at your own risk), so the game appears sharp.

How do you know it's safe to use?
There is no way that SE can detect you using the program, SE has never detected anyone and just banned them for using the program. Now if you run around Sandoria shouting I USE WINDOWER, I don't think I can guarantee your accounts safety.
Even if you discuss it in a party nobody will probably respond, so you are better off just not mentioning it in game, at all, ever. EVER.

How do I use it?
Download the program first. Unzip it to a more permanent location.
Open up "Launcher_GUI"
Click the Advanced box. Set the Overlay Resolution to whatever resolution you want FFXI running at (desktop resolution).
Under: Registery > Background, is where you can change the texture sharpness. Make sure they both match. If X is greater than your background resolution it will create an in game AA effect. Nifty, AND HOW!
Now launch FFXI from this launcher from now on.

I also recommend the DrawDistance plugin to cut down on the fog in game and the infobar plugin to show you enemy details.

Higher Resolution Sprites - UI icon's
Brandson first made some higher res sprites for the game and Emiko has recently taken up where he left off. These icons IMO are clearer than the FFXI default icons and much more clean looking. There is also a widescreen version so no more icon stretching.

In game map replacements
Another old project of Brandson continued by Emiko. Replaces in game maps with more detailed variants that include path information, NM spawns and more.

ApRadar - The third party minimap!
If I could marry a plugin it would be this one. Simply unzip and open when you have FFXI running. It will display a minimap of your current location. Also displays maps regardless if you own them or not, so useful.

I made a series of youtube vids back in the day showing what some different areas in the game look like. Give them a watch if you like:

image
image
image
image
image
image
image
image
image

And now, here is Kingshand talking about helpful websites:
So, I was going through my bookmarks to cleanup my bookmark bar and thought I'd share some of the more useful FFXI links I use quite a lot while playing:

FFXI Timer This thing I leave up constantly while I'm playing. It uses your system time settings and displays the upcoming moon phases, element for the day and upcoming days, and what real time they'll be;<<<Snip>>>

FFXI AH Exactly what it says. Infinitely more useful now with linked AH's, but it's always been a major tool. <<<Snip>>>

FFXIclopedia FFXI Wiki. Pretty self explanatory. Virtually anything you might want to know can be found here.<<<Snip>>>

MithraPride Chocobo Race Schedule If you're looking for a certain item (usually the xp pages) from the chocobo "races" you sometimes see when going to a chocobo stable in town (the NPC will ask you for a favor, etc), this site will tell you when you can find said race to get what reward and what the required time is.<<<Snip>>>

FFXI Atlas Exactly what the name implies. Maps. And with a lot more detail than the in-game maps. You can turn on/off a lot of the options to see what you need to see.

OP shamelessly stolen, but modified a bit!

[WoW] Shadowlands: Season 1 is live.

$
0
0
ezlezkopdyqj.jpg

World of Warcraft's new Expansion is now Live!

image

c689m3a2u04h.jpg

Featuring 4 different Covenants that you align yourself with to level up and gain unique powers, transmogs, mounts, and, unique quests. (Think class halls, but not just for your class).

49804-oribos-skybox-explained.jpg

Shadowlands features a hub city a lot like Dalaran named Oribos, The Undying City.

en-world-of-warcraft-season-pass-castle-nathria-heroic.png

The first raid of the expansion has been released. Castle Nathria is a dungeon taking place in Revendreth and features the continuing story line from the zone.

Final Fantasy the 14th, where the end of the world is on the way!

$
0
0
So yeah, I will use the first posts for informational topics if everyone gives me a minute to set it up. PM me if you have resources that are still useful. All the stuff in the previous first post looks outdated.

FFXIV: Shadowbringers is available on Windows, MacOS, PS4. Windows version can be purchased online, in-store or via Steam
All clients play on the same servers. The PS3 client has been discontinued. You will be unable to purchase a license for any content for the PS3 client.
  • Free trial <Link>
  • Benchmark tool and character designer <Link>

Trial accounts have the following limitations:
  • Maximum of 300,000 gil on a character
  • Limited to level 60 or below (This limitation allows you to play all the way through to the end of Heavensward)
  • Unable to use /shout, /yell, and /tell chat modes
  • Unable to access the marketboard, create/use retainers, send/receive in-game mail, and trade with other players
  • Unable to join/create Free Companies (guilds), unable to create but can join if invited parties and linkshells
  • Unable to progress past floor 10 of the Palace of the Dead
  • No time limitation. Characters can be transferred to a full paid account with no time limitations if created after patch 3.56
  • Characters created on a trial account before patch 3.56 have a 90 day time limit to be transferred to a full paid account


PA Community Information

Server:
Sargatanas (Legacy) NA - Aether Datacenter
Server Status: http://www.arrstatus.com/

Reminder: All clients play on the same servers. There will be PS4 players alongside those on Windows/MacOS
There's three datacenter clusters. One based in Japan, one in North America (located in San Jose, California) and a new EU data center
There are no restrictions on which server cluster you can play on when selecting a server but be mindful of the location for the purposes of latency

Datacenter groups are used in Duty Finder and Raid Finder group matchmaking.

Free Company
Official PA Forum FC: Ghost in the Linkshell <GHOST>

You can be invited into the FC by finding anyone with the <GHOST> tag, select the "View Company Profile" option and submit an application mentioning the PA forums



note that it's not like a PA exclusive community there's a bunch of people from just the server in general.

[WoW Classic] Burning Crusade Inbound?

$
0
0
wow-classic.jpg

WoW classic launched with thousands of players reliving the Classic WoW content. Recently there was the release of Naxxramas after the launch of Ruins of Ahn'Qiraj.

world-of-warcraft-classic-burning-crusade-release-date-leak.jpg?q=50&fit=crop&w=960&h=500&dpr=1.5

Lately there have been rumors of a beta launching for the Burning Crusade expansion. Blizzard have not spoken about BC expansion yet, but it is the next step in the WoW Classic content. The question is not if, but when.

PA Guild info:
Alliance PVE - Pagle (Reforged Daggers)
Alliance PVP - Fairbanks (Schizzo of Exuberance)
Horde PVP - Fairbanks (Booty Bay Boys)
Alliance PVP - Fairbanks (Startlingly Retro)

Shadowbane Out Now on Steam! Yes, You Read That Right!

$
0
0
I know, I was just as surprised as you are. Shadowbane, the notHit MMO from 2003, is back and released on Steam last week.

Hailing from the time when MMO's were the brave new frontier of gaming, Shadowbane brings intriguing mechanics to the genre, like
Character Customization: One of the two unique pillars of Shadowbane, this is the one that gripped me when the game came out. Unlike launch WoW, or SWTOR, or other MMO's, your character was more than your class, your race went far beyond your appearance, and your prestige class meant more than a talent tree. Character building in Shadowbane begins with a simple choice, your race. Beyond choosing your looks though, this determined your starting stats, your stat caps, and your available basic class. Each race also came with certain racial traits, both positive and negative. Each character gets 30 freebie points at creation, to spend on stat increases, or runestones that could give you stat bonuses, or even entire skills you wouldn't have access to, like the ability to dual wield (RIP Rekthar, the dual-wielding axe throwing Half-Giant Barbarian). However, every race cost a number of your freebie points (A Centaur, for example, takes 10 of your 30 points), except for humans, who not only did not cost points but also gave you 1 extra point per level up.


So your race is chosen, which then determines what basic class you can select: Fighter, Healer, Rogue, Mage. Your starting class will determine your beginning skills. These skills range from armor types and weapon types to schools of magic, like Liturgy or Benediction. You even have skills like Dodge, Parry, Bargaining, Running, Athletics, and Toughness. In total, there are 57 Skills in the game. But there's more! At level 10, you then choose your prestige class. This is where your choice of race and base class combine to determine what you can promote to. But guess what? Many classes can be chosen from multiple base classes. You could be a Mage Bard, or a Rogue Bard. You could be a Mage Warlock or a Fighter Warlock (Yeah you heard that, a melee base class with a caster promotion). There are 22 prestige classes.

Beyond that, you have three discipline slots that you can fill as you play the game. What you can equip is determined by your race and class. The disciplines are another layer of specialization (or hybridization, depending on your goals). These are akin to WoW professions or SWTOR crew skills, except they are not crafting skills, but could be more aptly described as mini-classes. Taking the Saboteur disc, for example, gives you abilities like stealth (Which is helpful if you aren't a rogue) and untrackability, a personal teleport, and the ability to shut down siege equipment during a bane. Or, you could take the Wererat disc, which, well, you can guess. These disc can also grant skills you may not be able to access otherwise. There are 48 of these disciplines.

So, you have 12 races, with 22 classes, 55 skills, combining to create your character. As you can see from these numbers alone, this is a staggering amount of choice in how you want to craft your character. Indeed, you can roll two characters, with the same race, base class, prestige class, and disciplines. But if you choose to train different skills on those characters, they can play entirely differently from one another. This was one of the biggest things that drew me to the game back in the day. When it comes to conflict between players, the classes of Shadowbane are definitely built on the idea of rock paper scissors. A Thief can demolish Warriors that depend on their armor alone. Scouts are some of the fastest characters, have the best tracking, can beat out anybody's stealth (Indeed, the only way to get a drop on a good scout is to be a scout yourself). With 22 classes, no matter what someone chooses, there are people they can take on, and others they should avoid.

The other pillar was the focus of the game: PvP. Or more specifically: PvP beyond random free for alls and ganking. Before warzones, Shadowbane said "What if we let players build entire cities for their guilds? And then let them wage war with each other?" Shadowbane was a game of politics, overshadowed only by EVE in scope. Your guild could claim rule over an entire zone, collecting taxes from other cities in the zone, wage wars against bitter rivals, or simply open your gates to everyone and rake in gold as players come and go, buying what they need from your crafters.
The political aspect of Shadowbane is beyond intriguing. Guilds could be attack on sight, simply because one person had killed another during leveling, and the victim held a grudge. Wealer guilds could pay tribute, hoping to convince larger guilds to ignore them and throw a bane on someone else (Banes were Shadowbane's method of setting the terms for large scale conflict. An attacker would put a bane on a defender's city, meaning it could be attacked and destroyed, but the defending city go to choose the time when the bane would be active, ensuring they couldn't be targetted at a time that they were mostly offline).
Shadowbane's main focus, from day one, was player conflict. The game tracks who you kill, who killed you, has a pvp channel that announces deaths as they happen. Hell, there's an entire class whose big hook is stealing from other people's inventories. Your inventory can be looted from your body (Thankfully, you don't need to actually carry anything on you, so it would be anything you have looted, and if you loot something you really want to keep, you can use a recall scroll to immediately get back to town and throw your treasure in your bank).




Now, having heaped praise on the game, Shadowbane has some actual, real issues that are totally justifiable in not bothering with the game, such as

Click to move
Edge-scrolling camera control only, by default (I've rebound this to WASD)
Just, the worst graphics. Seriously, it looked bad on release and it hasn't gotten better
An arcane engine built specifically for this game. It has atrocious draw distance, everything is covered in a fog to cover that, and hills and mountains are sudden 90 degree terrain changes that your character just glides across no problem
Inventory loot on death. Yeah, this goes on the negative too, cause a lot of people just don't like that. Though there's a good chance if looting on death is a dealbreaker for you, most of this game will be
The UI. My god, the UI. It looks bad, the default layout is pants-on-head, and you need to alter it to get the information you actually want on the screen. Worse, it doesn't scale to modern resolutions. So it can be difficult to read your status bar numbers because the text is tiny, thanks to it remaining the same size at 2880X1620 that is was at 800X600
Obfuscation of information. What does STR do? Well, if you check your character sheet in game, you aren't going to be told. Luckily, the stats are basic and easy to figure out (STR, DEX, CON, INT, SPR). The bigger issue with lack of information is that you won't know what race or classes give access to what skills. Luckily, as the game is 20 years old, and has had emulators running for years, there's a wiki for that. A wiki that just so happens to be using the same map and build as the Steam version.


Shadowbane is an almost 20 year old game filled with arcane game design choices, dated graphics and gameplay, and a core of "Make what you will".
For people with old fuzzy fond memories of Shadowbane, it is a nostalgia trip I am still enjoying. For 9 dollars, it honestly is a joyous return to youthful times.

In-Development Indie MMORPGs

$
0
0
Gloria Victis [Beta]
Setting: Medieval Realistic || Focus: PvP || Budget: ~$5M* || Engine: Unity 5
  • Skill-based combat mechanics à la Mount and Blade
  • Class-less system with diversified equipment
  • Open world housing, territory control and sieges
  • Complex crafting system: leatherworking, armoursmithing, weapon forging
image

Pantheon: Rise of the Fallen [Pre-Alpha]
Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
  • Spiritual successor to EverQuest
  • Deeply social: dungeons require teamwork and group strategy
  • Thrilling climbing system
  • Perception system: the world reveals its secrets through the environment
image

Dual Universe [Beta]
Setting: Science-Fiction || Focus: PvP || Budget: ~$25M* || Engine: Unigine 2
  • Single shard persistent universe shared by all the players
  • Voxel-based universe: player-made cities, stations and warships
  • Space warfare: pirate ships, coordinated attacks, skirmishes
  • Player-controlled global economy: mine, craft, build, optimize, barter and trade
image

Ashes of Creation [Alpha]
Setting: Medieval Fantasy || Focus: PvP/PvE || Budget: ~$30M* || Engine: Unreal 4
  • Nodes system: player participation influences the type of content in the surrounding areas
  • Open world housing: players have the ability to survey and develop land anywhere in the world
  • Castle sieges with hundreds of players with many moving parts
  • Harsh, unforgiving and stunning environment
image

Crowfall [Beta]
Setting: Medieval Fantasy || Focus: PvP || Budget: $38M || Engine: Unity 5
  • Spiritual successor to Shadowbane
  • Player-created worlds with parcels of terrain and pre-fab building pieces
  • GvG/RvR time-limited campaigns that guilds or factions can win
  • Deep crafting system inspired by Star Wars: Galaxies
image

Camelot Unchained [Beta]
Setting: Medieval Fantasy || Focus: RvR || Budget: ~$20M* || Engine: Unchained
  • Spiritual successor to Dark Age of Camelot
  • Large-scale RvR battles and sieges with more than a thousand players
  • Open world with islands that players can move to strategically reshape the world
  • Block-by-block construction with server-side stability and destruction
image

Saga of Lucimia [Alpha]
Setting: Medieval Fantasy || Focus: PvE || Budget: $? || Engine: Unity 5
  • Sandbox environment: no quests and no minimap
  • Tabletop gaming: all about team-based gameplay and friendship
  • Progression system based on skill selection rather than generic classes
  • Inspiring lore, myths and legends
image

Star Citizen [Alpha]
Setting: Science-Fiction || Focus: PvE/PvP || Budget: $348M || Engine: Lumberyard
  • Spiritual successor to Freelancer
  • Procedurally generated and handcrafted stunning worlds
  • Open world PvP with high speed dog fights with multi-crew ships or intense FPS warfare
  • Exploration: hidden outpost, abandoned ships and beautiful sunsets
image

The Repopulation [Alpha]
Setting: Science-Fiction || Focus: PvE/PvP || Budget: +$2M || Engine: Hero Engine
  • Spiritual successor to Star Wars: Galaxies
  • Be a hero, villain, thief, diplomat, home builder, tamer, crafter or entertainer
  • Housing options: instanced housing, persistent world housing and player city housing
  • Mission system: complex multi-stage missions tailored specifically for a character
image

Project Gorgon [Beta]
Setting: Medieval Fantasy || Focus: PvE || Budget: +$1M || Engine: Unity 5
  • Exploration: many hidden secrets awaiting discovery
  • Ambitious skill-based leveling system allowing the player to combine skills
  • Old-school MMO with innovative ideas, such as morphing into animals
  • 16 combat skills, 71 trade skills, 11 beasts skills
image

*Personal estimate, probably inaccurate

Crosspost. Feel free to propose improvements to this post!

[SWTOR] Kira is best companion, y/y?

$
0
0
Sorry I can't put Vette there. She is great, but she's marred by the fanboyish and fetishistic way her romance is handled that made me feel 100% gross.

Kira doesn't have that problem, and she can also be romanced by ladies in the later chapters! Kira forever!



I don't have much SWTOR-related guides to put in this top post because everything has changed so much since my last op, sorry. But Vulk makes a lot of good guides if you need help:

https://vulkk.com/category/swtor/

[DFO] Dungeon Fighter Online Global - 2nd Awakenings! M.Slayer, F.Mage out

$
0
0
IT'S BACK
Female Mage 2nd Awakening Trailer
image
Male Slayer 2nd Awakening Trailer
image
Female Slayer trailer
image
Power Station trailer
image
Time Gate trailer
image
Dungeon Fighter Online Global trailer
image
Avenger 2nd Awakening Trailer
image
Monk 2nd Awakening Trailer
image
Random PVP Video!
image


Uh...what's all this then?
Dungeon Fighter Online! Dungeon Fighter Online, or DFO, is the English language release of Neople's Dungeon & Fighter, also known as Arad Senki in Japan. It's a free to play MMO, with its claim to fame being the unique gameplay. DFO's gameplay is described as an homage to old school 2D beat 'em ups. Characters have access to basic attacks, and as they advance they begin to unlock skills, which can be used via hotkey or special command inputs. Characters can also unlock cancels, letting them string together their basic attacks and skills into devastating combos.
cfciqD4.png

Sounds interesting! Where do I sign up?
You can sign up and download the client here.
If you played in the alpha and want to retrieve your characters, remember to sign up using the Facebook account you linked earlier.

Wait, it’s back?
That’s right! The English language version of DFO was originally published by Nexon, but shut down in June, 2013. But Neople, the original developers and publisher in Korea, want to bring it back to the global audience! They launched Dungeon Fighter Online Global as an open beta on March 24th, 2015. With the June 9th patch, DFOG is entering official release.

I'm a DFO veteran, what new content is going to be in DFO global?
The current content in DFO Global as it stands.
Great Metastasis (new dungeons for levels 1-54)
Level cap at 85 - Time Gate is the level 70-80 area, with 9 dungeons, and Power Station is the 80-85 area with 5 new dungeons.
These classes: Male Slayers, Female and Male Gunners, Female and Male Fighters, Female and Male Mages, Priests, Thieves (Necromancer & Rogue), Knight, and the two everted classes, Dark Knights and Creators.
Practice Arena and free skill resets.
Partial release of 2nd Awakenings - typically come with a class rebalance/quality of life patch in addition to the new 75-85 skills - 2nd Awakenings are in the process of being rolled out. Not all 2nd Awakenings are in KDnF yet so some classes might be waiting a long time

Notable content that is in kDnF but not in DFO Global's at the moment - Female Slayers, Knights, Kunoichi and Shadow Dancers (Thief subclasses), 2nd Awakenings

V30amTV.png

Character Progression
A Guide Brought to You by @RonaldoTheGypsy
1-15
During this time, your character is a base class and has access to a general mixture of skills that allow you to understand how it plays in comparison to others. During this time, you’ll familiarize yourself with your character’s basic skillset. Dash attacks, combo strings and various basic maneuvers are taught in this period. Typically, one will be able to learn about the four major weapon-types for their class in this time and whether said weapon is physical or magical and how the speed and reach of these weapons compare.

Players should eagerly spend skill points (SP) to experiment with and understand the fundamentals of a class and discover what class they’d like to advance toward when they reach the appropriate level (if they don’t already know) and at 15 (previously 20) they will be given a string of relatively simple quests to advance to a superior, specialized class, called a subclass.

Classes typically have four subclasses to choose from, but the Male Mage and Thief only have two subclasses. Subclasses share the same fundamental skillset but can have radically different playstyles. The Slayer, easily one of the most popular classes, has four choices and all of them vary wildly.

The First Sub-Class Selection
I’ll leave tier lists to … people who make tier lists. Something that players SHOULD understand when deciding which sub-class to choose is whether the sub-class uses PHYSICAL or MAGICAL damage and whether it is a primarily FIXED, PERCENTAGE or MIXED damage ratios character. First, though, I will explain the variances in the damage ratios.

Fixed Damage
Plain and simple, fixed damage is based on the level of your character, the level of your skill and the amount of STR (if physical) or INT (if magical) your character has, to a degree of about 250 points of STR/INT meaning another 100% bonus damage with fixed damage. Fixed damage characters are prized for their ease of entry, relying less on gear optimization than percentage characters.

Percentage
Skills of percentage damage characters will display as … well, a percentage. Whether it’s 50% weapon damage per hit or 2000% weapon damage per hit, percentage relies heavily on superb itemization and typically rewards individuals who can achieve particularly good enchantments on gear.

Mixed
Most characters aren’t going to have EXCLUSIVELY fixed or percentage damage. Further, even among skills, some will use a combination of both values to build damage. A skill with mixed damage will say something like
(fixed value) + (percentage value)
and strike a middle-ground between the two, benefitting from gear but not being entirely dependent on it.

16-50
After taking the plunge and choosing a subclass, you will be refunded all of the SP you used and generally given a few new skills as well to start your new adventure as whatever sub-class you selected.

From here, players should start to focus and get an idea of what abilities they want to pick out of their subclass to master as they move toward awakening. The best way to accomplish this is experimenting (or reading internet guides) via taking at least one point in abilities and toying with them in dungeons. You might find that, in spite of what others say, you prefer a different approach to a character than you thought. At 50, when you awaken, you’ll receive another refund of SP, so don’t feel overly awful if you invest in powers that you don’t find particularly useful at this point. Focus on learning combinations and the strengths/weaknesses of your class.

Awakening
This process takes place at a level where particular ‘Ancient’ dungeons become available. Typically, the process to awaken involves at least one run into one of these dungeons, which will make cooperation with other people necessary. Typically you’re asked to turn in several materials and then rubber stamped as a new, fancier class with access to an awakening active and passive skill.

Awakening skills are VERY expensive to level and whether one takes or ignores their awakening skill depends mostly on what class they choose. These active skills have a ten minute cooldown and require a chunk of resources and mana to use, typically being used in tandem against difficult bosses. These abilities vary in power from pretty much useless and not worth your points to absolute bulldozers that will make many challenges trivial. Be wary of awakening skill usage in team play, as other characters can (and will) move enemies out of your target and if you whiff, you whiff. Cooldown. Resources spent. Too bad.

51-70(85?)
Now it’s time to lock your build in and flex your character to their limits. The dungeons you do at this point will likely be incredibly difficult to solo if you’re doing them for experience. You will be constantly unlocking new forms of end-game content in the form of Otherverse (OV) and quests that require absurd amounts of materials for items of high quality. It’s likely that you won’t do all of these quests at this point, don’t feel bad about saving content for later. It will take increasingly large amounts of experience to level as you near the peak, but the game tends to provide items to keep the process from being cruel. As long as you have an understanding of how your character works and can work in parties, most dungeons won’t be too difficult if you don’t push yourself on difficulties that you can’t handle. Most of the finesse of DFO comes from having good reactions and knowing how to avoid the attacks of bosses. Most characters, aside from the very lowest of low tier can handle their own weight in most content up until the very end.


Classes
This guy’s playlist has all of the subclass showcases, if you’re interested.
Slayer E0JCqgO.jpg
Swordsmen who carry the demon Kazan in their left arm.
Blade Master KzbyNEv.png
Slayers who ignore Kazan and focus on their swordsmanship. The only Slayer subclass that can use Lightsabres, Blade Masters are skilled at used all 5 weapon-types available to Slayers, with their moves gaining special properties depending on which weapon-type is equipped. Can rapidly switch between weapons for cool weapon switch combos. Percentage, Physical.

Soul Bender Qq5Xwgz.png
Slayers who learn how to master Kazan and other demons. Can summon a variety of demons to aid them in battle. Percentage, Magical.

Berserker oMdwi3b.png
Slayers who succumb to Kazan's influence, and become warriors driven by bloodlust and rage. Spends HP on some of their skills, and can recovery HP through killing. Has lots of ways to inflict bleed on enemies, and gets more powerful against bleeding foes. Mostly Fixed, Physical.

Asura vW84kHB.png
Slayers who make a bargain with Kazan, and trade their eyes for immense power. Can attack from a far with magical 'waves'. Naturally immune to blinds, and very durable. Mostly Fixed, Magical

Fighter (F) u3w5xHA.jpg
Martial artists seeking to perfect their craft.
Nen Master djtiixc.png
Fighters who have learned how to harness their inner “Nen” energy. They possess powerful buffs and utility skills, as well as a strong, light-elemental offense. Percentage, Magical.

Striker qAM7qQX.png
Fighters who master physical strikes. The only F.Fighter subclass that can use Boxing Gloves. Delivers devastatingly powerful hits. Percentage, Physical.

Brawler 7dQIklG.png
Fighters who will do anything to win a fight. Fights dirty, using poison, bricks, nets and mines. Hybrid.

Grapplerxh2FvR9.png
Fighters who focus on throws and grabs. Grapplers have fantastic control over their foes, and their grabs work on otherwise unthrowable enemies. Fixed, Physical.

Fighter (M) gikLbcX.jpg
Martial artists seeking to perfect their craft.
M.Nen Master 4wvnICU.png
Fighters who have learned how to harness their inner “Nen” energy. Have a stronger offense but less utility compared to Female Nen Masters. Percentage, Magical.

M.Striker SwV8o2O.png
Fighters who master physical strikes. The only M.Fighter subclass that can use Boxing Gloves. Delivers devastatingly powerful hits. His skillset is more 'foot-based' than the F.Striker's. Percentage, Physical.

M.Brawler 1UYUFCn.png
Fighters who will do anything to win a fight. Fights dirty, using poison, bricks, nets and mines. Focuses on throwing objects, so fights from a longer range than the F.Brawler. Hybrid.

M.Grappler iFg4iG3.png
Fighters who focus on throws and grabs. Grapplers have fantastic control over their foes, and their grabs work on otherwise unthrowable enemies. Fixed, Physical.

Priest Np8Io6Z.jpg
Holy men who have devoted their lives to the eradication of evil.
Crusader 8wltpIe.png
Priests armed with devotion and powerful holy magic. Has access to very strong healing and buff spells, as well as offensive magic with strong utility. Fixed, Magical.

Monk vILhuva.png
Priests who like engage in good old fashioned pugilism. Eschews the giant weapons favored by other priest subclasses, instead fighting with his bare-knuckles. Attacks and moves much faster than his fellow Priests, and is able to dart and weave in and out of combat and deliver lightning fast boxing combinations that keep his opponent staggered. Percentage, Physical.

Exorcist T8yxdpt.png
Priests armed with talismans and incantations, ready to exorcise demons the hard way. Has access to a multitude of skills, and can be built as a powerful physical or magical attacker. Percentage.

Avenger zuD0wpK.png
Priests who were infused with demonic energy, but continue to fight evil and maintain their faith, even as they were outcast from their priestly order. They fight with shadowy magic and can temporarily turn themselves into a powerful demon. Magical, Percentage.

Gunner (M) cbynsVw.jpg
Long-ranged combatants from Empyrean.
Ranger KKrocAM.png
Gunners who fight up close, using a combination of kicks and well placed revolver shots. Percentage, Physical.

Launcher hawIVu0.png
Gunners who use a variety of heavy weapons, such as gatling guns, flame throwers and lasers. Fixed, Physical.

Mechanic 2z3kgwr.png
Gunners who call on a variety of hi-tech gizmos and friends to fight by their side. Percentage, Magical.

Spitfire 4tPDiq3.png
Gunners who utilize magic infused bullets and grenades. Hybrids.

Gunner (F) kJyyNJg.jpg
Long-ranged combatants from Empyrean.
F.Ranger irHey3Q.png
Gunners who fight up close, using a combination of kicks and well placed revolver shots. Percentage, Physical.

F.Launcher d8IIKqW.png
Gunners who use a variety of heavy weapons, such as gatling guns, flame throwers and lasers. Fixed, Physical.

F.Mechanic YBmdpLX.png
Gunners who call on a variety of hi-tech gizmos and friends to fight by their side. Percentage, Magical.

F.Spitfire RZ1T4lo.png
Gunners who utilize magic infused bullets and grenades. Hybrids.

Mage (F) 859rZuy.jpg
Magic-users from Pandemonium. Generally ill-suited to close combat.
Elementalist jTwQI2Y.png
Mages who form a bond with nature, and can call upon the elements to strike down their foes. Can mix and match spells from the 4 elements, and create amazing combinations. Percentage, Magical.

Summoner iQsK8MW.png
Mages who call upon spirits and beasts to aid them. Can summon a semi-autonomous posse, and give them buffs and direction. Fixed, Magical.

Witch xujS56w.png
Mages who specialize in goofy magical contraptions. The only mage subclass that can use Broomsticks. Her attacks have chances to fail, or be a “sleeper success”. Can ride around in a giant drill pretending to be Dr. Robotnik. Fixed, Magical.

Battle Mage ZpWFu1E.png
Mages who like fight up close, augmenting their close combat skills with their magic. Successful attacks generate magical Chasers, which buff the Battle Mage and can be flung at enemies as an attack or consumed to perform a devastating Chaser Press. Larger combos generate bigger and better Chasers. Hybrid

Mage (M) JHwl6Rl.jpg
Magic-users from Pandemonium, with the power of Immortality.
Elemental Bomber 9Y0Yvzu.png
Mages who fight using elementally infused magical orbs. Percentage, Magical.

Glacial Master wbhBB9q.png
Mages with mastery over water and ice. Percentage, Magical.

Thief yiXOlG9.jpg
Swift and deadly Dark Elves.
Rogue 8jdY1Ky.png
Highly mobile, combo oriented warriors. Generates “Contact Points” through usage of certain skills and cancels, and can spend them to empower some of her skills. The only class that can double jump, with lots of skills oriented towards aerial combat. Percentage, Physical.

Necromancer 1h6tBwU.png
Masters of the dead, who fight alongside their undead allies, Nicholas and Vallacre. Nicholas acts as a powerful summon who fights along side you, while Vallacre manifests by possessing the Necromancer and transforming her traditional attacks. Fixed, Magical

Knight yMy8qTK.jpg
Young warriors, in search of "Carloso, the Creator".
Elven Knight hkd8Po7.png
Elven Knights fight with sword and shield, and have access to strong defensive options as well as a unique rhythmic offense. Can ride a unicorn. Percentage, Physical.

Chaos zKTghie.png
Chaoses are short ranged summoners, calling forth and directing demons. Fixed, Magical.

Female Slayer 7QtMf7v.jpg
Experimented upon young women, who carry the unstable energy of the Metastasis in their bodies

Sword MasterYF8NVIU.png
A master of many weapons. Can imbue their weapons with elemental power, and their moves take on different properties depending on which weapon they wield. Can chain together moves to form a rapid and fluid offense. Physical, Percentage.

Demon Slayer c21D3Lh.png
Wielder of the Sword Demon Daimus, a curved sword whip made from the spirits of demons. Her sword whip lets her attack from long range, and frequently inflict bleeds.

Vagabond GlJnwcL.png
Female Slayers who suppress their Metastasis energy and focus on their ability to fight. Can dual wield, and is the only Female Slayer subclass capable of using Lightsabres. Does telekinetic sword stuff too.

Dark Templar JFHbT53.png
Worshippers of Usir, the god of death. They fight with dark magic and consume the souls of their fallen foes, using it to power their abilities.

Everted classes?
Everted classes are unique classes. They are visually similar to M.Slayers and F.Mages, but have unique features and no subclasses. They are both time-travelers - they came through the Time-Gate to prevent a dark future.
Dark Knight tajsPVZ.png
Dark Knights have a large list of active skills, drawing on skills from all of the M.Slayer's subclasses. The Dark Knight can string these skills together into 6-piece 'auto' combos.

Creator 3yG3JsN.png
Creators move using WASD and attack using the mouse.

[Palia] A new MMO about social sim + city building

$
0
0
Ok. Right away, I'm a sucker for sim type games. I love building things. I love games where you build up a town or a community. The city building in SWG was way ahead of its time, and that was my favorite aspect of that game. Halfhill farm in Mists of Pandaria is pretty much my favorite game feature they ever added to WoW. Games like Stardew Valley, Graveyard Keeper, and Animal Crossing are my jam.

So when I heard that there's a new game coming out that is described as a "community simulation massively multiplayer online game" they instantly had my attention.

Behold: Palia. A brand new MMO that was just announced.

Here's the official announcement trailer:

image

IGN describes the game on their site as follows:
(source: https://www.ign.com/articles/palia-announcement )
Singularity 6 announced today that is working on Palia, a new MMO that is equal parts Stardew Valley and World of Warcraft. Described as a "Massively Multiplayer Community Sim," it will bring players together to revive a quaint village while working to solve an evolving mystery.
Palia is being developed by a collective of former developers from Blizzard, Epic, Riot, Zynga, and Sony, and it shows in the overall aesthetic

And here's a few screenshots--
Images pulled from GameInformer's article:
(source: https://www.gameinformer.com/2021/06/03/singularity-6s-palia-is-a-relaxing-mmo )
palia_screenshot_2.jpg

palia_screenshot_4.jpg

palia_screenshot_3.jpg


If this all sounds exciting to you, here's the official website. Right now they are taking signups for "pre-alpha registration" whatever that means.
https://palia.com/

[Lost Ark] - Western release finally confirmed (Fall 2021)

$
0
0
e0t0o6rqx65a.jpg


Western reveal trailer:
image

Class gameplay:
image

This OP is a work in progress, pardon the dust.

What is Lost Ark?
An isometric, ARPG MMO created by South Korean developer Smilegate, being published in the west by Amazon Game Studios.

It is currently the biggest MMO in Korea, where it's been out since late 2018. Released in Russia the year after, and Japan the next.

And what about here?
A western release was finally announced recently, Fall 2021. A six-day technical alpha just ended on 06/16. As of mid-June, no exact dates for the fall release or any upcoming beta phases have been announced. It'll be hitting all of North America and much of Europe, precise list here:
ygguw98psij1.png

How much?
Free on release, with three pre-order "Founder's Pack" options you can buy on Steam, priced at $25, $50 and $100. On release there will be a cash shop with the standard MMO cash shop fare - cosmetics and conveniences primarily. More on this later.

So what's the draw?
First things first, this game is pretty. It packs some of the best skill animations you've probably ever seen, and the environments and creatures are nearly as good. Visually, this thing is on point. More importantly though, it plays as good as it looks. Some of the slickest and most satisfying ARPG combat I've encountered yet. Fluid and substantial, has a bit of a Monster Hunter meets Diablo meets Devil May Cry type of feel to it.

Classes?
Lots of 'em. 5 main classes, and you proceed to your final subclass very early. 14 subclasses upon western release, with 4-5 more that have since been released in other regions. Each class has its own unique 'Identity' mechanic.

We've got...(actual details to come)
  • Berserker
  • Paladin
  • Gunlancer
  • Wardancer
  • Scrapper
  • Soulfist
  • Gunslinger
  • Artillerist
  • Deadeye
  • Sharpshooter
  • Bard
  • Summoner
  • Shadowhunter
  • Deathblade

Features and systems?
This game has most of the standard MMO fare covered. Pets, mounts, guilds, professions, crafting, dungeons, raids, a bit of PvP. In lieu of talents, there is a skill customization system, with each skill having three tiers of options that drastically change the power and nature of the skill.

Other features - private player housing, a considerable amount of collection and exploration systems with permanent bonuses, a system for improving your relationships with certain NPCs to unlock quests and rewards, a card collection game with equippable cards for buffs and set bonuses, ocean adventures, it really does go on. None of these features are tacked on or half-assed though, if something is a feature it tends to have a lot going on with it. (Not certain if the player housing will be in the western release at launch.)

Anything else to add?
Yeah, a fuckload. But I'm going to get this OP out there for now and add to it over time!

Ashes of Creation - Another PvP Centric MMO

$
0
0
Ashes of Creation is a pretty ambitious MMO that has a lot to offer. Your actions will have consequences from developing a location into a new village to becoming corrupted through PvP. This is an MMO that has been in development since 2015.

Think of it live Civilization but an MMO.

jJNDYgj.jpg

image

There will be 100+ locations called Nodes and players that gather materials, complete quests, and kill mobs and gain exp will also help to level the node up. As the node levels it opens up more stuff in that area. Nodes will have different stages of advancement being:
  • Wilderness
  • Crossroads
  • Camp
  • Village
  • Town
  • City
  • Metropolis

It will take longer and longer to move the node up the higher it gets and by developing the node it will lock out other nodes in the area from developing so in the end there will only be a hand full of fully developed nodes that players will be able to go to. The Nodes will also take on aesthetic aspects of the race that provided the most in leveling that node.

Nodes will also have four different types and they are predetermined so players will be able to target a specific node and work together to advance it hopefully before another group might advance the nearby node they are advancing. The four node types are:
  • Divine Nodes
  • Economic Nodes
  • Military Nodes
  • Scientifc Nodes

gdh4KpE.jpg
BNo4Ffi.jpg
RtQqKkn.jpg

Each node will offer benefits at different stages of advancement from Divine nodes spawning mega catacomb dungeons beneath the Metropolis to Economic nodes generating a player wide auction house. Military nodes will enable Bounty Hunters which will be a title players can take to hunt down corrupted players and Scientific nodes will offer teleportation between the metropolis and vassal nodes for citizens.

Speaking of citizens, players will be able to purchase an apartment/house in the developed nodes and become a citizen to take part if further advancing the node, quest and benefits only given to citizens of that node, and be able to participate in mayoral elections.

Being the mayor comes with a lot of benefits. It will be one of EXTREMELY few ways to obtain a flying mount. The mayor will also be responsible for setting the taxes of the node and setting the upgrades to the town like generic things such as a blacksmith shop or alchemy shop and even node type specific upgrades. The mayor will be decided based on the kind of node, some will holds votes, others will be chosen based on how divine they are, or military node mayors will be decided by combat.

PvP is also a huge part of the system. Citizens of a node will be able to join a trade caravan to protect it from other players trying to loot it or attack another developed node to completely destroy that node and free up the area for new node development.

The game as it currently is will be open world PvP at all times with no opt in/opt out for players. Players will have 3 PvP designations:
  • Non-combatant
  • PvP enabled
  • Corrupted

Being a non-combatant does not make you safe. Players can still gank you at will but a PvP enabled player that does so becomes corrupted. If a PvP enabled player kills a PvP enabled player or a corrupt player there will be no change to their PvP flag. If a non-combatant kills a corrupt player there will be no change but if they kill a PvP enabled player they will be flagged for PvP.

The way the developers plan to stop ganking is through this corruption system. As corrupt players gain more corruption through killing non-combatants and other ways they become less and less effective in PvP. The bigger the level difference between a corrupt player and their non-combatant victim the more corruption they generate. Their proficiency with weapons and armor is reduce, their stats are reduced, and the chance to drop equipped gear increases as they become corrupt. These stat effects are only active in PvP so they can still do PvE but at some point they become useless in PvP. As mentioned Military nodes will have Bounty Hunters who hunt the corrupted players and corrupt player stat impacts will not be active against Bounty Hunters so they will be full powered.

The next big thing is the penalties on dying. When a players die they a percentage of their gathered materials, they get experience debt so that needs to be cleared before being able to get exp to progress to the next level, gear will be damaged which will need crafting materials to repair, and there will be a temporary stat reduction. The items dropped will be able to be picked up by anyone if they find it before you get back to it so it is possible to lose a good chunk of times worth of gathering because of one death.

This leads into the major downside in my personal opinion when PvP gets involved. The same penalties for dying will happen in PvP so gankers will be able to take the items you drop and you will still get that exp debt, stat reduction, and damaged gear.

The next big thing to cover is the class system. There will be 8 archtypes that players will be able to choose from when making their character.
  • Fighter
  • Tank
  • Rogue
  • Ranger
  • Mage
  • Summoner
  • Cleric
  • Bard

Next come the classes. At a certain level players will choose a secondary archtype to create their class. So a Tank primary could take Mage and become a Spellshield and modify their skills. Instead of charging to a target they could teleport immediately to them. A Cleric could take Summoner and become a Necromancer. Or a Rogue could take Rogue again and become an Assassin.

The class system should allow for a lot of fun builds and allow for players to play in their preferred way and still be effective in all aspects of the game.

Part of the intention in PvP is fights will essentially be a Rock Paper Scissors situation.

YcoWrun.png

Right now the game is in early alpha 1 so there is a ton of time for things to change and develop and improve. There is currently a non-NDA month long alpha 1 test going on until August 13th and the price to get into the alpha 1 is real steep. The $500 package is what is needed to get into the alpha 1 now. It is very much an alpha game, it has things in place to play and it runs but right now everything is being tested so unless you REALLY want to support the game and test it the $500 price tag is absolutely not worth it. There are other bundles but none of them come with alpha 1 access.

There is also a setup to buy in-game cosmetics for bags, mounts, armor, boats (there will be naval combat), and housing. You have to have one of the packages to be able to purchase them and as of right now they are limited time availability so they have a set for 1 month and then it is gone forever after it ends which honestly is pretty lame. There also already being a cosmetic shop is also a pretty worrying sign but they do at least promise there is no P2W.

There is a lot more to the game and a ton of stuff to discuss and go over but it will be interesting to see how this develops. The game is apparently being created by a bunch of veteran MMO players/developers so who knows how this will go. There are also apparently people who were working on Everquest Next and it really shows since there are a lot of things in this game that are extremely reminiscent of Everquest Next plans.

This is a dragon a group of us killed last week during the alpha 1 test month.

iVfNU63.png

The MMO Information Station: Help for Prospective Players

$
0
0
94Ob5VT.png

Massively Online Multiplayer games are different. They are generally a social experience, meant to be played over long stretches of time rather than simply beaten and shelved. There was a bit of an explosion some years ago after World of Warcraft made the bankest of banks ever, and thus companies threw a lot games out there in the hopes of getting their own WoW money. So maybe you're new to this whole thing, and maybe a friend wants you to play or maybe your curiosity has gotten the better of you. Or perhaps you're a grizzled vet that, against your better instincts, has an MMO itch to scratch. Either way, this thread will serve as an aid for deciding which MMO to play. It seems to make more sense than having a player jump between 10+ threads asking questions.

This thread allows is for cross-pollination you may not get elsewhere. Simple comparisons that may be difficult to answer in other threads, or maybe you feel it'll derail the current conversation elsewhere. A good example of a post is "I like WoW's raid content, but feel it's lacking in casual stuff. How does SWOTR compare?" whereas a bad example is "Explain FFXIV's endgame to me." which would be better in, you know, the FFXIV thread. This also is not a chat thread where people get into pissing contests defending their pet MMO while attacking others. A good guideline is to ask yourself "Is this line of discussion beneficial to someone looking for a new MMO or am I just rushing to the defense of my game?" The thread doesn't serve much of a point if people are afraid to post because people are arguing about which grind for bear asses is less tedious.

In order to help people, this OP will serve as a collection of MMOs along with a list of features, cost, and prospects. It's not meant to be comprehensive descriptions but just a jumping board for people to find MMOs they want to research further. If you don't see an MMO on this list, then just post your own and I'll add it to the OP.

Also: discussion regarding private servers are against the rules. Do not suggest an MMO that was officially shut down.

Last Update: September 2020

BF2d4aC.png

Developer: Blizzard Entertainment
Released: 2004
Cost: $50 for newest expansion; subscription is only thing required for older content
Payment Model: Subscription ($15/mo; can buy sub time with in-game currency) + Cash Shop; Sub Time
Frequent Compliments: Massive playerbase, so you can normally find a group of likeminded people. One of the best leveling experiences out there, something that changed MMOs forever. Quick, fun, and catered to solo players, you will probably get your money's worth by leveling alone. Technically solid, with crisp responsive gameplay and loads of mod support for tailor-made UIs. Raids are considered high-quality content, and the game has finally added endgame content for small groups with scaling Mythic+ dungeons.
Frequent Complaints: Old, so the game may not look as good even with character model updates. The lore has been hot garbage as of late. Endgame can be seen as uninspired grinding. Game has a history of very slow content updates, particularly between expansions where as much as a year can pass with no new content. Although in recent years this has improved to some degree.
The Future: Shadowlands, the latest expansion, is launching this fall.

DGheFjD.png?1

Developer: Blizzard Entertainment
Released: 2019
Cost: $20 (Same base game as modern WoW)
Payment Model: Subscription (also offers access to modern WoW; can buy game time with in-game money in Modern WoW)
Frequent Compliments: It's old-school WoW, with all the quality of life stuff removed. This facilitates a more meaningful leveling experience and more social interaction between players.
Frequent Complaints: It's old-school WoW, with all the quality of life stuff removed. This means a lot of stuff is more a pain in the ass, like getting a group together. It also means the past 15 years of content are largely gone, so no new races or classes. For people that enjoy that scene, WoW Classic is not a perfect replica of its 2005 self. Layering has been criticized as a modern feature that has been interfering with play.
The Future: The game is locked at Patch 1.12, but PvP features and raid content will be available in staggered releases. The game is currently at Phase Five, and the final phase is expected to launch this fall. After that, Blizzard has been heavily hinting at a legacy Burning Crusade server.

AWZ49Sk.png

Developer: Square-Enix, but players will tell you Yoshi-P
Released: Originally 2010; A Realm Reborn 2013
Cost: $60 (Includes Base Game and all three expansions)
Payment Model: Tiered Subscription ($15/mo at 8 characters per World or $13/mo @ 1 character per World) + Cash Shop
Frequent Compliments: Beautiful game with varied content including raids and playing dress-up. Job system means you never need to roll an alt and can play every class on one character. Crafting are treated like classes unto themselves, and thus can get very deep. Excellent story experience for leveling with tons of stuff for Final Fantasy fans to geek out over. Some of the fastest content delivery out there, normally offering something new every 2-3 months. Robust player and guild housing.
Frequent Complaints: Combat may seem slower thanks to higher global cooldown on skills. Need to complete story before doing Heavensward expansion content (including access to new expansion classes; subsequent expansions avoid this), which can take well over 18 hours to complete. PvP is kinda weird. Housing can be very expensive/limited, although you can buy a personal room at your guild's house. There are no male Viera.
The Future: The expansion Shadowbringers has been released, and a new expansion should be announced in late 2020/early 2021.

6JP9cTW.png

Developer: Arenanet
Released: 2012
Cost: Free; $30 for all expansions (Heart of Thorns and Path of Fire)
Payment Model: Cash Shop, but gems can be bought with gold
Frequent Compliments: Dispenses with the "holy trinity" of tank/heal/damage. Emphasis on builds over having 30 skills to remember. Excellent PvP, with both huge World PvP zones and special structured PvP battlegrounds for a more level playing field. Breaks up the standard MMO progression with no quests but rather events and special renown hearts that offer more freedom in how one levels. Living Story provides regular content updates. No real gear grind at endgame.
Frequent Complaints: The lack of holy trinity makes combat feel a bit loose and weird for some. Instanced PvE content is present, but added to the game infrequently. There is regular content, but up until season two all Living Story content was temporary. You have to pay for older story content if you miss it.
The Future: A new expansion, End of Dragons, has been announced.

BgncRDq.png

Developer: Bioware
Release: 2011
Cost: Free, expansions are paid-for or available free to subscribing players
Payment Model: Free-to-Play (Subscription Benefits)
Frequent Compliments: Perhaps the best single-player MMO leveling experience out there, with Bioware copying WoW's general design and adding a class-specific story with dialogue options and full voice-acting. Subscribers can level purely off this story to cap without having to bother with side quests. Companions are characters that you can gear up, send on crafting missions, or assist you in general gameplay. Has special content like starship missions which are akin to Starfox-esque gameplay.
Frequent Complaints: Free-to-play model is considered among the worst in MMOs, with stuff like your quickbars being tied to the system. Voice-acted, but you will eventually noticed a lot of canned responses that get frequently recycled. PvE content is generally seen as good, but not quite as good as WoW's from which it heavily borrows. It's Star Wars, but Old Republic so your appreciation for the theme may be lessened if you're more a fan of the original trilogy than the Knights games.
The Future: Onslaught, the latest expansion, was released last year and is receiving content updates.

TKXRKAC.png

Developer: CCP Games
Release: 2003
Cost: Free
Payment Model: Free-to-play, with subscription offering numerous benefits
Frequent Compliments: Huge PvP focus, with territory shifting among player-created factions. Features like spies makes for very memorable moments in the game history as a major fleet is destroyed from the inside by infiltrators. Fun galore for those who love to craft and farm and play economics. A game for the space sim junkies out there.
Frequent Complaints: High-stakes PvP, as you can lose everything in particularly bad engagements. Pretty cutthroat in general, as there are plenty of stories of people being scammed out of loads of in-game cash. Not a game where you can make a group with friends and have an impact until you're willing to play with one of the big dogs. A space sim, so if you're expecting WoW gameplay then look elsewhere.
The Future: Development has shifted to a focus on "quadrants," themed content updates. The first, Fight or Flight, was released this year.

0CNSOew.png

Developer: ZeniMax Online Studios
Release: 2014
Cost: $60 + DLC packs
Payment Model: Cash Shop, Optional Subscription
Frequent Compliments: Good PvP that reminds some of DAoC's RvR. Interesting combat and class building. Has a good payment model, being buy once and forget it.
Frequent Complaints: PvE content was originally grindy and not very fun. Usual zerg pitfalls of world PvP if you don't have a good, coordinated group.
The Future: Running yearly themed DLC updates, with Greymoor being the larger update of the Dark Heart of Skyrim adventure.

btvGHyk.png

Developer: Bluehole Studio
Release: 2011
Cost: Free
Payment Model: Free-to-Play (Subscription Benefits)
Frequent Compliments: Frequently praised for having the best execution of "action" combat, which is where you aim skills and they have hitboxes instead of just picking a target and pressing a button. Popori are rad as hell. Armor that isn't pandering to teenaged boys is pretty and/or awesome looking. The kinetic combat combined with cool looking monsters makes for very engaging gameplay.
Frequent Complaints: Full of fanservice which can be offputting. Questing and leveling is nothing revolutionary, and the story isn't anything to write home about. There is a race aimed at pedophiles.
The Future: So the NA publisher was shut down (I guess crappy adaptations of popular shows didn't work out), but development continues as the game was picked up by Gameforge. The developer was also cut loose by their parent company so I don't know. Everything is still in transition, so even the official site is down except for a very obvious placeholder. So I dunno. Do people even read this still? I was going to finally excise this from the OP until I realized its thread is still active. So shout-out to the like, six of you who still force me to keep tabs on this game.

The Graveyard
Sometimes you can't go home again. Check to see if your old MMO has kicked the digital bucket. Please note that, while we are aware of that some of these games still technically exist, discussion about private servers is forbidden.
The Matrix Online
2005 - 2009

Star Wars Galaxies
2003 - 2011

City of Heroes
2004 - 2012

Warhammer Online: Age of Reckoning
2008 - 2013

Asheron's Call
1999-2017

Asheron's Call 2
2002-2005; 2012-2017 (Relaunch)

Firefall
2014 - 2017

Wildstar
2014-2018

Bless Online
2018-2019

Fallen Earth
2009-2019

Maple Story 2
2018-2020
Viewing all 281 articles
Browse latest View live