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[Camelot Unchained] New stretch goal: Bounties!

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Mark Jacobs baby has a new name. "Camelot Unchained" has lore and leaders that predate DAoC, and more excitedly, more recognizable faction leaders.



City State Entertainment was formed with previous Mythic entertainment with Mark Jacobs at the helm.

Together they have been designing what appears to be a game like DAoC.

There will be 3 factions and perhaps 3 gods fighting over earth with devout followers Realm vs Realm style.

Mark sheds light on CU for those who want to know more about the game.
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We should be expecting Beta 1 by 2015, Alpha 1 by August 2014

Special thanks to MoonLightWave from Neo GAF.

Camelot Unchained takes one part classic legends, adds a twisty little apocalyptic passage, and mixes in a whole batch of creativity to birth not just another “me and my WoW-clone”, but a unique RvR-focused MMORPG. A cataclysmic explosion pierced “The Veil” that separates dimensions, bringing forth a nightmarish mix of both legends and horrors upon our world, leading to an extinction-level event. It is against the backdrop of an almost unrecognizable world that our game unfolds, and as a player of Camelot Unchained, you can expect the following:

Camelot Unchained is a subscription-based, RvR-focused MMORPG. RvR is an acronym for Realm vs. Realm, which we call TriRealm™ for the interaction of the three main realms.

The game will feature RvR-based leveling tracks for all classes. No PvE (player vs. environment) -based leveling, loot drops or other such systems are currently planned. All leveling will come from engaging in the game’s RvR-based systems, whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR.

You will have the choice of playing any realm on each of the game’s servers except that you may play only characters from the same realm on any single server. In other words, one server = one realm.

Our subscription tiers will be based on players' individual choices regarding participation, but will be less than the current accepted norm for MMORPGs.

The game will be developed for PC (Windows) with stretch goals for other platforms.

The game will be available in English with French, German and other languages based on demand.

The client will be DRM-free and distributed via Torrent.


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Banshee Class:
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