IT'S BACK
Female Mage 2nd Awakening Trailer
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Male Slayer 2nd Awakening Trailer
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Female Mage 2nd Awakening Trailer
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Male Slayer 2nd Awakening Trailer
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Female Slayer trailer
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Power Station trailer
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Time Gate trailer
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Dungeon Fighter Online Global trailer
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Avenger 2nd Awakening Trailer
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Monk 2nd Awakening Trailer
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Random PVP Video!
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Power Station trailer
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Time Gate trailer
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Dungeon Fighter Online Global trailer
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Avenger 2nd Awakening Trailer
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Monk 2nd Awakening Trailer
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Random PVP Video!
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Uh...what's all this then?
Dungeon Fighter Online! Dungeon Fighter Online, or DFO, is the English language release of Neople's Dungeon & Fighter, also known as Arad Senki in Japan. It's a free to play MMO, with its claim to fame being the unique gameplay. DFO's gameplay is described as an homage to old school 2D beat 'em ups. Characters have access to basic attacks, and as they advance they begin to unlock skills, which can be used via hotkey or special command inputs. Characters can also unlock cancels, letting them string together their basic attacks and skills into devastating combos.
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Sounds interesting! Where do I sign up?
You can sign up and download the client here.
If you played in the alpha and want to retrieve your characters, remember to sign up using the Facebook account you linked earlier.
Wait, it’s back?
That’s right! The English language version of DFO was originally published by Nexon, but shut down in June, 2013. But Neople, the original developers and publisher in Korea, want to bring it back to the global audience! They launched Dungeon Fighter Online Global as an open beta on March 24th, 2015. With the June 9th patch, DFOG is entering official release.
I'm a DFO veteran, what new content is going to be in DFO global?
The current content in DFO Global as it stands.
Great Metastasis (new dungeons for levels 1-54)
Level cap at 85 - Time Gate is the level 70-80 area, with 9 dungeons, and Power Station is the 80-85 area with 5 new dungeons.
These classes: Male Slayers, Female and Male Gunners, Female and Male Fighters, Female and Male Mages, Priests, Thieves (Necromancer & Rogue), Knight, and the two everted classes, Dark Knights and Creators.
Practice Arena and free skill resets.
Partial release of 2nd Awakenings - typically come with a class rebalance/quality of life patch in addition to the new 75-85 skills - 2nd Awakenings are in the process of being rolled out. Not all 2nd Awakenings are in KDnF yet so some classes might be waiting a long time
Notable content that is in kDnF but not in DFO Global's at the moment - Female Slayers, Knights, Kunoichi and Shadow Dancers (Thief subclasses), 2nd Awakenings
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Character Progression
A Guide Brought to You by @RonaldoTheGypsy
1-15
During this time, your character is a base class and has access to a general mixture of skills that allow you to understand how it plays in comparison to others. During this time, you’ll familiarize yourself with your character’s basic skillset. Dash attacks, combo strings and various basic maneuvers are taught in this period. Typically, one will be able to learn about the four major weapon-types for their class in this time and whether said weapon is physical or magical and how the speed and reach of these weapons compare.
Players should eagerly spend skill points (SP) to experiment with and understand the fundamentals of a class and discover what class they’d like to advance toward when they reach the appropriate level (if they don’t already know) and at 15 (previously 20) they will be given a string of relatively simple quests to advance to a superior, specialized class, called a subclass.
Classes typically have four subclasses to choose from, but the Male Mage and Thief only have two subclasses. Subclasses share the same fundamental skillset but can have radically different playstyles. The Slayer, easily one of the most popular classes, has four choices and all of them vary wildly.
The First Sub-Class Selection
I’ll leave tier lists to … people who make tier lists. Something that players SHOULD understand when deciding which sub-class to choose is whether the sub-class uses PHYSICAL or MAGICAL damage and whether it is a primarily FIXED, PERCENTAGE or MIXED damage ratios character. First, though, I will explain the variances in the damage ratios.
Fixed Damage
Plain and simple, fixed damage is based on the level of your character, the level of your skill and the amount of STR (if physical) or INT (if magical) your character has, to a degree of about 250 points of STR/INT meaning another 100% bonus damage with fixed damage. Fixed damage characters are prized for their ease of entry, relying less on gear optimization than percentage characters.
Percentage
Skills of percentage damage characters will display as … well, a percentage. Whether it’s 50% weapon damage per hit or 2000% weapon damage per hit, percentage relies heavily on superb itemization and typically rewards individuals who can achieve particularly good enchantments on gear.
Mixed
Most characters aren’t going to have EXCLUSIVELY fixed or percentage damage. Further, even among skills, some will use a combination of both values to build damage. A skill with mixed damage will say something like
(fixed value) + (percentage value)
and strike a middle-ground between the two, benefitting from gear but not being entirely dependent on it.
16-50
After taking the plunge and choosing a subclass, you will be refunded all of the SP you used and generally given a few new skills as well to start your new adventure as whatever sub-class you selected.
From here, players should start to focus and get an idea of what abilities they want to pick out of their subclass to master as they move toward awakening. The best way to accomplish this is experimenting (or reading internet guides) via taking at least one point in abilities and toying with them in dungeons. You might find that, in spite of what others say, you prefer a different approach to a character than you thought. At 50, when you awaken, you’ll receive another refund of SP, so don’t feel overly awful if you invest in powers that you don’t find particularly useful at this point. Focus on learning combinations and the strengths/weaknesses of your class.
Awakening
This process takes place at a level where particular ‘Ancient’ dungeons become available. Typically, the process to awaken involves at least one run into one of these dungeons, which will make cooperation with other people necessary. Typically you’re asked to turn in several materials and then rubber stamped as a new, fancier class with access to an awakening active and passive skill.
Awakening skills are VERY expensive to level and whether one takes or ignores their awakening skill depends mostly on what class they choose. These active skills have a ten minute cooldown and require a chunk of resources and mana to use, typically being used in tandem against difficult bosses. These abilities vary in power from pretty much useless and not worth your points to absolute bulldozers that will make many challenges trivial. Be wary of awakening skill usage in team play, as other characters can (and will) move enemies out of your target and if you whiff, you whiff. Cooldown. Resources spent. Too bad.
51-70(85?)
Now it’s time to lock your build in and flex your character to their limits. The dungeons you do at this point will likely be incredibly difficult to solo if you’re doing them for experience. You will be constantly unlocking new forms of end-game content in the form of Otherverse (OV) and quests that require absurd amounts of materials for items of high quality. It’s likely that you won’t do all of these quests at this point, don’t feel bad about saving content for later. It will take increasingly large amounts of experience to level as you near the peak, but the game tends to provide items to keep the process from being cruel. As long as you have an understanding of how your character works and can work in parties, most dungeons won’t be too difficult if you don’t push yourself on difficulties that you can’t handle. Most of the finesse of DFO comes from having good reactions and knowing how to avoid the attacks of bosses. Most characters, aside from the very lowest of low tier can handle their own weight in most content up until the very end.
During this time, your character is a base class and has access to a general mixture of skills that allow you to understand how it plays in comparison to others. During this time, you’ll familiarize yourself with your character’s basic skillset. Dash attacks, combo strings and various basic maneuvers are taught in this period. Typically, one will be able to learn about the four major weapon-types for their class in this time and whether said weapon is physical or magical and how the speed and reach of these weapons compare.
Players should eagerly spend skill points (SP) to experiment with and understand the fundamentals of a class and discover what class they’d like to advance toward when they reach the appropriate level (if they don’t already know) and at 15 (previously 20) they will be given a string of relatively simple quests to advance to a superior, specialized class, called a subclass.
Classes typically have four subclasses to choose from, but the Male Mage and Thief only have two subclasses. Subclasses share the same fundamental skillset but can have radically different playstyles. The Slayer, easily one of the most popular classes, has four choices and all of them vary wildly.
The First Sub-Class Selection
I’ll leave tier lists to … people who make tier lists. Something that players SHOULD understand when deciding which sub-class to choose is whether the sub-class uses PHYSICAL or MAGICAL damage and whether it is a primarily FIXED, PERCENTAGE or MIXED damage ratios character. First, though, I will explain the variances in the damage ratios.
Fixed Damage
Plain and simple, fixed damage is based on the level of your character, the level of your skill and the amount of STR (if physical) or INT (if magical) your character has, to a degree of about 250 points of STR/INT meaning another 100% bonus damage with fixed damage. Fixed damage characters are prized for their ease of entry, relying less on gear optimization than percentage characters.
Percentage
Skills of percentage damage characters will display as … well, a percentage. Whether it’s 50% weapon damage per hit or 2000% weapon damage per hit, percentage relies heavily on superb itemization and typically rewards individuals who can achieve particularly good enchantments on gear.
Mixed
Most characters aren’t going to have EXCLUSIVELY fixed or percentage damage. Further, even among skills, some will use a combination of both values to build damage. A skill with mixed damage will say something like
(fixed value) + (percentage value)
and strike a middle-ground between the two, benefitting from gear but not being entirely dependent on it.
16-50
After taking the plunge and choosing a subclass, you will be refunded all of the SP you used and generally given a few new skills as well to start your new adventure as whatever sub-class you selected.
From here, players should start to focus and get an idea of what abilities they want to pick out of their subclass to master as they move toward awakening. The best way to accomplish this is experimenting (or reading internet guides) via taking at least one point in abilities and toying with them in dungeons. You might find that, in spite of what others say, you prefer a different approach to a character than you thought. At 50, when you awaken, you’ll receive another refund of SP, so don’t feel overly awful if you invest in powers that you don’t find particularly useful at this point. Focus on learning combinations and the strengths/weaknesses of your class.
Awakening
This process takes place at a level where particular ‘Ancient’ dungeons become available. Typically, the process to awaken involves at least one run into one of these dungeons, which will make cooperation with other people necessary. Typically you’re asked to turn in several materials and then rubber stamped as a new, fancier class with access to an awakening active and passive skill.
Awakening skills are VERY expensive to level and whether one takes or ignores their awakening skill depends mostly on what class they choose. These active skills have a ten minute cooldown and require a chunk of resources and mana to use, typically being used in tandem against difficult bosses. These abilities vary in power from pretty much useless and not worth your points to absolute bulldozers that will make many challenges trivial. Be wary of awakening skill usage in team play, as other characters can (and will) move enemies out of your target and if you whiff, you whiff. Cooldown. Resources spent. Too bad.
51-70(85?)
Now it’s time to lock your build in and flex your character to their limits. The dungeons you do at this point will likely be incredibly difficult to solo if you’re doing them for experience. You will be constantly unlocking new forms of end-game content in the form of Otherverse (OV) and quests that require absurd amounts of materials for items of high quality. It’s likely that you won’t do all of these quests at this point, don’t feel bad about saving content for later. It will take increasingly large amounts of experience to level as you near the peak, but the game tends to provide items to keep the process from being cruel. As long as you have an understanding of how your character works and can work in parties, most dungeons won’t be too difficult if you don’t push yourself on difficulties that you can’t handle. Most of the finesse of DFO comes from having good reactions and knowing how to avoid the attacks of bosses. Most characters, aside from the very lowest of low tier can handle their own weight in most content up until the very end.
Classes
This guy’s playlist has all of the subclass showcases, if you’re interested.
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Swordsmen who carry the demon Kazan in their left arm.
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Martial artists seeking to perfect their craft.
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Martial artists seeking to perfect their craft.
Priest Image may be NSFW.
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Holy men who have devoted their lives to the eradication of evil.
Gunner (M) Image may be NSFW.
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Long-ranged combatants from Empyrean.
Gunner (F) Image may be NSFW.
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Long-ranged combatants from Empyrean.
Mage (F) Image may be NSFW.
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Magic-users from Pandemonium. Generally ill-suited to close combat.
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Magic-users from Pandemonium, with the power of Immortality.
Thief Image may be NSFW.
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Swift and deadly Dark Elves.
Knight Image may be NSFW.
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Young warriors, in search of "Carloso, the Creator".
Female Slayer Image may be NSFW.
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Experimented upon young women, who carry the unstable energy of the Metastasis in their bodies
Sword MasterImage may be NSFW.
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Demon Slayer Image may be NSFW.
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Vagabond Image may be NSFW.
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Dark Templar Image may be NSFW.
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Swordsmen who carry the demon Kazan in their left arm.
Blade Master Image may be NSFW.
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Soul Bender Image may be NSFW.
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Berserker Image may be NSFW.
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Asura Image may be NSFW.
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Slayers who ignore Kazan and focus on their swordsmanship. The only Slayer subclass that can use Lightsabres, Blade Masters are skilled at used all 5 weapon-types available to Slayers, with their moves gaining special properties depending on which weapon-type is equipped. Can rapidly switch between weapons for cool weapon switch combos. Percentage, Physical.
Soul Bender Image may be NSFW.
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Slayers who learn how to master Kazan and other demons. Can summon a variety of demons to aid them in battle. Percentage, Magical.
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Slayers who succumb to Kazan's influence, and become warriors driven by bloodlust and rage. Spends HP on some of their skills, and can recovery HP through killing. Has lots of ways to inflict bleed on enemies, and gets more powerful against bleeding foes. Mostly Fixed, Physical.
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Slayers who make a bargain with Kazan, and trade their eyes for immense power. Can attack from a far with magical 'waves'. Naturally immune to blinds, and very durable. Mostly Fixed, Magical
Fighter (F) Image may be NSFW.
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Martial artists seeking to perfect their craft.
Nen Master Image may be NSFW.
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Striker Image may be NSFW.
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Brawler Image may be NSFW.
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GrapplerImage may be NSFW.
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Fighters who have learned how to harness their inner “Nen” energy. They possess powerful buffs and utility skills, as well as a strong, light-elemental offense. Percentage, Magical.
Striker Image may be NSFW.
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Fighters who master physical strikes. The only F.Fighter subclass that can use Boxing Gloves. Delivers devastatingly powerful hits. Percentage, Physical.
Brawler Image may be NSFW.
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Fighters who will do anything to win a fight. Fights dirty, using poison, bricks, nets and mines. Hybrid.
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Fighters who focus on throws and grabs. Grapplers have fantastic control over their foes, and their grabs work on otherwise unthrowable enemies. Fixed, Physical.
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Martial artists seeking to perfect their craft.
M.Nen Master Image may be NSFW.
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M.Striker Image may be NSFW.
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M.Brawler Image may be NSFW.
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M.Grappler Image may be NSFW.
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Fighters who have learned how to harness their inner “Nen” energy. Have a stronger offense but less utility compared to Female Nen Masters. Percentage, Magical.
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Fighters who master physical strikes. The only M.Fighter subclass that can use Boxing Gloves. Delivers devastatingly powerful hits. His skillset is more 'foot-based' than the F.Striker's. Percentage, Physical.
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Fighters who will do anything to win a fight. Fights dirty, using poison, bricks, nets and mines. Focuses on throwing objects, so fights from a longer range than the F.Brawler. Hybrid.
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Fighters who focus on throws and grabs. Grapplers have fantastic control over their foes, and their grabs work on otherwise unthrowable enemies. Fixed, Physical.
Priest Image may be NSFW.
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Holy men who have devoted their lives to the eradication of evil.
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Monk Image may be NSFW.
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Exorcist Image may be NSFW.
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Avenger Image may be NSFW.
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Priests armed with devotion and powerful holy magic. Has access to very strong healing and buff spells, as well as offensive magic with strong utility. Fixed, Magical.
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Priests who like engage in good old fashioned pugilism. Eschews the giant weapons favored by other priest subclasses, instead fighting with his bare-knuckles. Attacks and moves much faster than his fellow Priests, and is able to dart and weave in and out of combat and deliver lightning fast boxing combinations that keep his opponent staggered. Percentage, Physical.
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Priests armed with talismans and incantations, ready to exorcise demons the hard way. Has access to a multitude of skills, and can be built as a powerful physical or magical attacker. Percentage.
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Priests who were infused with demonic energy, but continue to fight evil and maintain their faith, even as they were outcast from their priestly order. They fight with shadowy magic and can temporarily turn themselves into a powerful demon. Magical, Percentage.
Gunner (M) Image may be NSFW.
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Long-ranged combatants from Empyrean.
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Launcher Image may be NSFW.
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Mechanic Image may be NSFW.
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Spitfire Image may be NSFW.
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Gunners who fight up close, using a combination of kicks and well placed revolver shots. Percentage, Physical.
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Gunners who use a variety of heavy weapons, such as gatling guns, flame throwers and lasers. Fixed, Physical.
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Gunners who call on a variety of hi-tech gizmos and friends to fight by their side. Percentage, Magical.
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Gunners who utilize magic infused bullets and grenades. Hybrids.
Gunner (F) Image may be NSFW.
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Long-ranged combatants from Empyrean.
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F.Launcher Image may be NSFW.
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F.Mechanic Image may be NSFW.
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Gunners who fight up close, using a combination of kicks and well placed revolver shots. Percentage, Physical.
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Gunners who use a variety of heavy weapons, such as gatling guns, flame throwers and lasers. Fixed, Physical.
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Gunners who call on a variety of hi-tech gizmos and friends to fight by their side. Percentage, Magical.
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Gunners who utilize magic infused bullets and grenades. Hybrids.
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Magic-users from Pandemonium. Generally ill-suited to close combat.
Elementalist Image may be NSFW.
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Summoner Image may be NSFW.
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Witch Image may be NSFW.
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Battle Mage Image may be NSFW.
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Mages who form a bond with nature, and can call upon the elements to strike down their foes. Can mix and match spells from the 4 elements, and create amazing combinations. Percentage, Magical.
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Mages who call upon spirits and beasts to aid them. Can summon a semi-autonomous posse, and give them buffs and direction. Fixed, Magical.
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Mages who specialize in goofy magical contraptions. The only mage subclass that can use Broomsticks. Her attacks have chances to fail, or be a “sleeper success”. Can ride around in a giant drill pretending to be Dr. Robotnik. Fixed, Magical.
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Mages who like fight up close, augmenting their close combat skills with their magic. Successful attacks generate magical Chasers, which buff the Battle Mage and can be flung at enemies as an attack or consumed to perform a devastating Chaser Press. Larger combos generate bigger and better Chasers. Hybrid
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Magic-users from Pandemonium, with the power of Immortality.
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Glacial Master Image may be NSFW.
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Mages who fight using elementally infused magical orbs. Percentage, Magical.
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Mages with mastery over water and ice. Percentage, Magical.
Thief Image may be NSFW.
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Swift and deadly Dark Elves.
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Necromancer Image may be NSFW.
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Highly mobile, combo oriented warriors. Generates “Contact Points” through usage of certain skills and cancels, and can spend them to empower some of her skills. The only class that can double jump, with lots of skills oriented towards aerial combat. Percentage, Physical.
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Masters of the dead, who fight alongside their undead allies, Nicholas and Vallacre. Nicholas acts as a powerful summon who fights along side you, while Vallacre manifests by possessing the Necromancer and transforming her traditional attacks. Fixed, Magical
Knight Image may be NSFW.
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Young warriors, in search of "Carloso, the Creator".
Elven Knight Image may be NSFW.
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Chaos Image may be NSFW.
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Elven Knights fight with sword and shield, and have access to strong defensive options as well as a unique rhythmic offense. Can ride a unicorn. Percentage, Physical.
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Chaoses are short ranged summoners, calling forth and directing demons. Fixed, Magical.
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Experimented upon young women, who carry the unstable energy of the Metastasis in their bodies
Sword MasterImage may be NSFW.
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A master of many weapons. Can imbue their weapons with elemental power, and their moves take on different properties depending on which weapon they wield. Can chain together moves to form a rapid and fluid offense. Physical, Percentage.
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Wielder of the Sword Demon Daimus, a curved sword whip made from the spirits of demons. Her sword whip lets her attack from long range, and frequently inflict bleeds.
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Female Slayers who suppress their Metastasis energy and focus on their ability to fight. Can dual wield, and is the only Female Slayer subclass capable of using Lightsabres. Does telekinetic sword stuff too.
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Worshippers of Usir, the god of death. They fight with dark magic and consume the souls of their fallen foes, using it to power their abilities.
Everted classes?
Everted classes are unique classes. They are visually similar to M.Slayers and F.Mages, but have unique features and no subclasses. They are both time-travelers - they came through the Time-Gate to prevent a dark future.
Dark Knight Image may be NSFW.
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Dark Knights have a large list of active skills, drawing on skills from all of the M.Slayer's subclasses. The Dark Knight can string these skills together into 6-piece 'auto' combos.
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Creators move using WASD and attack using the mouse.
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Dark Knights have a large list of active skills, drawing on skills from all of the M.Slayer's subclasses. The Dark Knight can string these skills together into 6-piece 'auto' combos.
Creator Image may be NSFW.
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Creators move using WASD and attack using the mouse.